untouchable psy weaponry

By htsmithium, in Dark Heresy

sorry if this has been asked before. i have had this idea bounching around my head for a while, in the description of grey knight psy based weaponry, it says that the "rounds" are the knights psycic energy being forced thru some crystals and out the end of the barrel. i was thinking of offering this as a weapon upgrade to my untouchable players( i have 3) . any ideas on how to go about this: ie affects on weapons, strenghth, ect?

I'm thinking "null rounds" would have the same characteristics as their base weapon, but they would ignore daemon's Unnatural Toughness (like Blessed Ammunition), and probably ignore Ward-based armour.

I was not under the impression that psychic blanks could "direct" their "null"ness in the same way a psyker directs his power. They're a-warp, not anti-warp.

As Unusualsuspect said, untouchables are generally presented as passively projecting their aura rather than it being something they have any degree of control over. While a psyker can focus his powers to physically affect the material world, an untouchable is simply someone with no presence in the warp. Their untouchable nature is not some additional talent but the complete absence of a connection normally present in humanity and they are not so much empowered as handicapped.

I'm not entirely up-to-speed on the new Grey Knights but I believe the weapon you're talking about is the "Psilencer" (How I loath that name). While I'd say your game seems a bit out of the ordinary in the first place with three (!) untouchables, I really don't think there's much likelihood on PCs anywhere lower than Ascension - if that - getting their hands on retro-fitted xeno-tech that's normally reserved for the most secretive Astartes chapter. Psilencers aren't even available to Grey Knights with less than 40,000 experience points to their name - the equivalent of a rank 15 Ascension character.

I think the major issue here is going to be just what sort of weapon you intend to give your PCs. If it was somehow possible for an untouchable to project bolts of anti-warp energy, it'd be unlikely they would have any damaging effect on targets that weren't psykers or daemonic in nature and mundane projectiles imbued with such energy wouldn't hurt more for it.

If I had to house-rule something like this, though I wouldn't allow it in a game I ran, I'd probably go for something along the lines of the Divine Touch faith talent - forcing instability in daemons and causing debilitating effects in psykers.

Any weapon that operates using psychic energy that is given to an untouchable would fail to operate. as said untouchables cannot focus their power, for want of a better word. stronger untouchables can learn to increase the strength of their aura but this is a permanent thing and not a "now I can unleash it" thing.

There are however one weapon that can do more or less precisely what it seems you want it to do:

The Animus Speculum (literarily: the Window of the Soul ei: eye) is a large skull-helmet like device that has a specialies lens over the bearer's eye. this device is only given to operatives from the Culexus Temple of the Officio Assassinorum. the assasin wears a special suit called an Etherium (which has its own special abilities etc) in this suit is interlaced the "Force Matrix" several small psychic conduits that capture psychic energy from the very air and surroundings, if a psyker is present it drain the excess energy that dissipate when a psyker uses his/her powers (meaning the closer one is to a psyker and the more there are the better it works). the Animus Speculum can focus this stolen energy into bolts of anit-psychic energy, posibly by holding the psyhic energy trapped so close to the unthouchable for it to receive a "negative charge". these blast are increbibly dangerous to psykers and daemons, see below for homemade stats, and generally deadly but however short ranged.

Animus Speculum: ("Pistol", 30m, S/*/**, Dam: 1d10+*** E, Pen: 6+***, Clip: -, Reload: -, Special: Psychic Nagativity****)

*the weapon may fire a number of "bolts" on semi-auto equal to the number of psykers present within 30m plus 1.

**the weapon may fire a number of "bolts" on full-auto equal to half the collective psy-rating of all psykers present within 30m, rounding down.

***the weapon adds the collective psy-rating of all psykers within 30m to its damage and penetration (Note: if one or more psykers has "Pushed" a power then the weapon adds the effective psy-rating of the psyker(s), this however is not the case with using "Fettered" powers).

****When used aginst a creature with the Daemonic trait this weapon gains the Santified Quality and courses Malediction. When used against a psyker this weapon gains the Volatile Quality. any target hit cannot invoke psychic powers or daemonic pressence for 1 round afterwards.

Note: psyker refers to any being with a psy-rating whether human, xenos or daemonic or any other potential carrier.

@ Acernis Taine- thank you. i knew there was an assasin wepon somewhere like that, just could not for the life of me remember the name.

and thanks to every one else for your comments as well.

as for the three untouchables it started out as a joke that just kept going. on of my players is always a psyker, dosent matter what we play and he tends to be very in character when he plays. the problem is that his characters always come across as holyier than thou and the rest of my group was getting annoyed. so when we started a new game three of them came to me and all wanted to be untouchables, just to mess with the guy. i said why not? well as you can imagine the first few games were a bit wierd( exspecially when they had to sneak into an astropath tower :) ) but they eventualy figured it out. they happen to be level 7 at the moment and wanted to know if there was any thing out there they can use.

i will probly make them each do a quest to get some something, because it is so rare.

*Facepalm* I completely forgot about the Animus Speculum.

It was done for Ascension, so possibly not the level of game you're looking for, but N0-1_H3r3 threw together these stats for the Speculum quite a while ago:

N0-1_H3r3 said:

Animus Speculum

The method by which this rare and bizarre weapon functions is unknown, though many theories exist. All that is know is that the presence of nearby Psykers empowers it, allowing it to unleash lethal blasts of energy. It is a ranged weapon with the following rules:

Basic, Range: 30m, Rate of Fire: -/-/3*, Damage: 2d10+4 E, Pen 0, Clip Infinite, Reload N/A, Special: Auto-Stabilised, Warp Weapon, Reliable

*The Animus Speculum has only its basic rate of fire listed. At any given moment, the actual rate of fire of the Animus Speculum instead -/-/X, where X is the combined Psy Rating of every Psyker within 60m, to a minimum of 3. If the combined Psy Rating of every Psyker within 60m is greater than 10, treat the rate of fire as -/-/10 and give the Animus Speculum the Storm quality.

I quite like your rules too, Acernis. It's far less nightmarishly powerful but is definitely an anti-warp weapon.

Good to see things are working out for you, anyway, OP. I've had a lot of fun with my untouchable in Ascension, despite her being in the cadre of a Polypsykana Inquisitor who throws her powers around with reckless abandon.

Dr. Schadenfreude said:

I quite like your rules too, Acernis. It's far less nightmarishly powerful but is definitely an anti-warp weapon.

Thank you. I think however that as soon as one meet either one powerful psyker or a couple of smaller ones it actually gets a great deal more deadly than the one N0-1_H3r3 made, or at least comparatively evil demonio.gif