The Mad Mouse*
Type: Character House: Neutral
Cost: 3
STR: 3
Icon: Military
Fugitive.
Deadly.
Response: After you play The Mad Mouse from your hand, choose an opponent's character. If that character dies before the end of the next challenge phase and The Mad Mouse is still in play. The Mad Mouse claims 3 power.
Just out of curiosity, how the Mad Mouse could gain 3 power if it wasn't in play anymore? Did I miss a hidden combo?