A couple of questions about Lost in Time and Space and Chtonian Earthquake

By Byga, in Arkham Horror Second Edition

Hello,

after a few games some questions aroused concerning being lost in time and space:

1) The rulebook at page 16 states (Insane or Unconscious in an Other World paragraph): "If an invesigator is reduced to 0 Stamina or 0 Sanity while in an Other World, the investigatoir is lost in time and space. (...) His Stamina and Sanity are restored to a minimum of 1. The player immediately..."

This means that a Lost in T&S investigators goes to the Lost in T&S box with both Stamina and Sanity at 1 or that just the stat that dropped to 0 goes up to 1 while the other remains at the previous level?

Thematically it would be logical that the alien and hostile nature of the Other World could nearly drive mad a seriously injured investigator or that a babbling, insane one could injure himself or stumble upon some danger that nearly kills him.

At the same time an investigator with only 1 stamina and 1 sanity will be seriously crippled and nearly useless for some turns (after the one he loses for being lost in T&S); this means little fun for the player and hard times for the rest of the team.

So where's the truth? - As an old time CoC RPG keeper I feel more Mythos-tuned the "cruel" one, but it becomes very harsh with AH mechanics...

2) Always on the Lost in T&S topic, if an investigator becomes Lost in T&S in any other way then becoming Insane/Unconscious in an Other World, he has no further penalties (like Stamina and/or Sanity moved to 1) than being delayed and losing next turn (or possibly being devoured by some Ancient Ones...), right? I'm pretty sure about this, but why don't be more sure asking!

3)About chtonians earthquake attack (4+ on a die, special movement): while playing with the extra board expansions, the damage of 1 stamina from the quake, also hits investigators in different towns (boards) or only those in the same board as the Chtonian?

Thank you in advance for every answer!

Byga said:

So where's the truth? - As an old time CoC RPG keeper I feel more Mythos-tuned the "cruel" one, but it becomes very harsh with AH mechanics...



Actually... That's a rather interesting idea for a game variant. Perhaps someone would want to come up with a game variant for people who wanted to roleplay a more brutally Lovecraftian game. Of course, the odds of winning while using it would be extremely low ;') but that wouldn't stop the foolish humans from trying, 'eh?

Re:rules, yes, LITAS means you lose a turn and go to 1 stam or san. It's not a huge penalty, except timewastedwise. Cthonians hit expansion boards too. Arkham is considered to be expansion boards as well as the main board.

1) As Avi said, you don't lose any other sanity/stamina for going Lost in Time and Space (LITAS)

2) This is somewhat covered by 1) If an encounter sends you LITAS, there is no 'extra' penalty.

3) The rulebooks for expansion boards clarify that the phrase "In Arkham" refers to expansion boards. This means that the Cthonian does attack everyone on the Arkham and Expansion boards.

The "in arkham" rule does lead to some curious events though:

The hound of Tindalos can get from The Woods to Y'ha-nthlei

Bill Washington offers you a ride to any location in Arkham because he is on his way home... in this instance I personally play that this only lets you to go a place in Arkham itself because Bill is hardly going to drop you off in Innsmouth on his way home. For me this is a good example where being into the story/theme of Arkham is more fun than being a rules lawyer.

Krawhitham said:

1) As Avi said, you don't lose any other sanity/stamina for going Lost in Time and Space (LITAS)

2) This is somewhat covered by 1) If an encounter sends you LITAS, there is no 'extra' penalty.

3) The rulebooks for expansion boards clarify that the phrase "In Arkham" refers to expansion boards. This means that the Cthonian does attack everyone on the Arkham and Expansion boards.

The "in arkham" rule does lead to some curious events though:

The hound of Tindalos can get from The Woods to Y'ha-nthlei

Bill Washington offers you a ride to any location in Arkham because he is on his way home... in this instance I personally play that this only lets you to go a place in Arkham itself because Bill is hardly going to drop you off in Innsmouth on his way home. For me this is a good example where being into the story/theme of Arkham is more fun than being a rules lawyer.

The Hounds can bend Dimensional space. They're fine. :P

Maybe Bill Washington lives in Kingsport, and Innsmouth happens to be on the way?

Master Fwiffo said:

Krawhitham said:

1) As Avi said, you don't lose any other sanity/stamina for going Lost in Time and Space (LITAS)

2) This is somewhat covered by 1) If an encounter sends you LITAS, there is no 'extra' penalty.

3) The rulebooks for expansion boards clarify that the phrase "In Arkham" refers to expansion boards. This means that the Cthonian does attack everyone on the Arkham and Expansion boards.

The "in arkham" rule does lead to some curious events though:

The hound of Tindalos can get from The Woods to Y'ha-nthlei

Bill Washington offers you a ride to any location in Arkham because he is on his way home... in this instance I personally play that this only lets you to go a place in Arkham itself because Bill is hardly going to drop you off in Innsmouth on his way home. For me this is a good example where being into the story/theme of Arkham is more fun than being a rules lawyer.

The Hounds can bend Dimensional space. They're fine. :P

Maybe Bill Washington lives in Kingsport, and Innsmouth happens to be on the way?

I am in no way saying that you can't use this encounter to move to another town board, but merely to illustrate that you can interpret the rules differently in order to follow the story/theme.

Thank you all for the many answers!

Now LITAS will be less painful, but the Cthonian will be even more the player killer number 1 (expecially poor Professor Walters!)... No one is safe...

Also because it happens really often in my games that from the gate the stationary chtonian is guarding emerges a Star Spawn (and then no cross dimensional symbol for the rest of the game!) to bodyguard his sysmic buddy...

Concerning Bill Washington I'll check Massachusetts' white pages for his home address... happy.gif

As Avi said it would be nice to have an "hardcore" CoC-spirit set of rules to bring havoc on investigators... after all in Lovecraft works "winning" was not an option... Or in other words better end up dead than with your sanity (and/or soul) shred to tiny splinters!

One little more question: I've read around in the forums that at Arkham Nights happenings new AH material has been given by FFG... It's just for the elite who was (or will be for the mid October one) there or there's some other way to put my slimy tentacles on it?

Thank you all again!

AN goodies are just for the elite who live close enough or can afford the trip i.e for Americans near Roseville or Americans with a Retainer (**** few of them now since the Bank exploit was busted). Last year it was hoped that one of the elite would make the 2 new AOs available, but all that showed up were some grainy camphone images until someone we all love here sorted it. So you will probably get your AOs but nothiing more. I really think FFG should offer these things PoD. Its often felt as a snub here in Europe when they dont.

Master Fwiffo said:

Maybe Bill Washington lives in Kingsport, and Innsmouth happens to be on the way?

Kingsport's south, and Innsmouth's north. Dunwich is about two hours west. Bill is doing you a huge favor.

Tibs said:

Master Fwiffo said:

Maybe Bill Washington lives in Kingsport, and Innsmouth happens to be on the way?

Kingsport's south, and Innsmouth's north. Dunwich is about two hours west. Bill is doing you a huge favor.

I shouldn't be surprised that there's an official map for all that. So, does that mean there's a specific layout for the Arkham Expansion boards? :P

I place Kingsport beneath Arkham and Innsmouth above (which works out great because it puts the rifts closest to me). I put Dunwich above Innsmouth because at that point everything's already in a line.