Hello,
after a few games some questions aroused concerning being lost in time and space:
1) The rulebook at page 16 states (Insane or Unconscious in an Other World paragraph): "If an invesigator is reduced to 0 Stamina or 0 Sanity while in an Other World, the investigatoir is lost in time and space. (...) His Stamina and Sanity are restored to a minimum of 1. The player immediately..."
This means that a Lost in T&S investigators goes to the Lost in T&S box with both Stamina and Sanity at 1 or that just the stat that dropped to 0 goes up to 1 while the other remains at the previous level?
Thematically it would be logical that the alien and hostile nature of the Other World could nearly drive mad a seriously injured investigator or that a babbling, insane one could injure himself or stumble upon some danger that nearly kills him.
At the same time an investigator with only 1 stamina and 1 sanity will be seriously crippled and nearly useless for some turns (after the one he loses for being lost in T&S); this means little fun for the player and hard times for the rest of the team.
So where's the truth? - As an old time CoC RPG keeper I feel more Mythos-tuned the "cruel" one, but it becomes very harsh with AH mechanics...
2) Always on the Lost in T&S topic, if an investigator becomes Lost in T&S in any other way then becoming Insane/Unconscious in an Other World, he has no further penalties (like Stamina and/or Sanity moved to 1) than being delayed and losing next turn (or possibly being devoured by some Ancient Ones...), right? I'm pretty sure about this, but why don't be more sure asking!
3)About chtonians earthquake attack (4+ on a die, special movement): while playing with the extra board expansions, the damage of 1 stamina from the quake, also hits investigators in different towns (boards) or only those in the same board as the Chtonian?
Thank you in advance for every answer!
