A very simple question, but hard to aswer... how do you run your game?
What goals do you give your players? what drives them? whats there motives? how much time do you spend on thinking about new adventures? how do you balance out players? how long are your game times?
. Because of that I granted the Arch-Militant and Void-Master Paranoia and Light Sleper talents
. The chief of guard (A-M) was so paronoid that he disambled parts of straships to make regular cages with gaint locks, kept them seperatly and 4 guards 24h for each monkey (his acting towards securing safe trips with them onboard was pircless acting
). But best point was when one of JOKAERO grabed a guard schock/tranqulizer guns shoot back and hit and then run, they also changed one of the small craft generators in "small" time bombs, boy was it fun to torment the crew with them. And once he got report of missing "silverware" the first thing he did was check the monkeys. And the best part was that I said that they could not put them in Stasis- or Cryo-stasis pod, for they would loose their superior mental and crafting abilities.