Mutation (misshapen) : how to get the character to RUN again?

By johnniemi, in Rogue Trader

Ok so my character got the mutation "Misshapen" which dropped his Agility (to 41) and permits running. So if I understand correctly the only tactical movement I now have is half move (4) and full move (8). My GM generously allows me to charge (12) but I need to engage in melee to do that (so no, I cannot use the charge action to move 12 meters in one round if I don't have a viable melee target).

So the question is: how could I get my character running again? The easiest would be cybernetic legs probably but would they have to be Good or Best quality in your opinion? Also other ideas that I can feed to my GM are appreciated. My character is an archmilitant that would like to rely on his melee abilities once in a while so tactical movement is pretty important. Thanks.

Perhaps you could look into getting the 'Sprint' talent as an elite advance.

Or talk to your GM about a different mutation. I was always of the school of thought that a gm should not force/require a player to have a character that will not work/not be fun for them.

Undoing mutations can be pretty tough. Good quality legs give sprint already though, which is nice.

Since the mutation messes up your spine and limbs I'd think you would have to replace all of that, the hips, and likely at least some of the ribs as well. This would take quite a bit of acquisition and then some pretty good medical facilities to install all of it. But, if you got best quality all of that I think it'd be safe to ask the gm to give you run back along with canceling the agi penalty given by the mutation. With that level of replacement with best quality parts I'd assume that some other beanies would come along with it as well, but all of that is outside of the rules and completely up to the gm. At that point you might as well replace other internal bits as well. Best quality bionic heart, respiratory system, etc.. why only go half way?

Zakalwe said:

Perhaps you could look into getting the 'Sprint' talent as an elite advance.

Or talk to your GM about a different mutation. I was always of the school of thought that a gm should not force/require a player to have a character that will not work/not be fun for them.

But the sprint talent alone won't help as my character "cannot run".

Also talking to my GM about just rerolling the mutation (for free?) would be kind of lame as I wanted to roll a bunch of mutations and I naturally assumed at least one of them was going to be bad. So I knew what I was doing and bit the bullet. And misshapen is actually not THAT bad :) I did however tell him I would be happy to reroll for a burned fate point or a two... :)

johnniemi said:

I did however tell him I would be happy to reroll for a burned fate point or a two... :)

Just to point out - if you're using the RAW, you can't do that, as rolling on the Mutations table isn't a "test", and fate points can only be used to reroll Characteristic/Skill tests.

So you wanted to roll mutations and now you want to get out of the one you don't like?

Not to be a jerk, but suck it up and play the character you asked for.

As you said, misshapen isn't that bad of a mutation. If you were asking to roll mutations then you need to be ready to deal with the good and the bad and not just cherry pick only the advantages. Embrace the character you made and figure him out before you try to fix what might not be broken. You might just end up enjoying the character and his preference to vehiculare over foot travel.

Or just try to acquire a segway or golf cart.

Get a servitor palenka, it a huge modified servitor that you use as legs...

LIke a mount but not.

Don't run, Fly. Imperium Flip Belt. Barring that a jump pack. Jetbike or use a walker vehicle to get around. have fun.

MILLANDSON said:

johnniemi said:

I did however tell him I would be happy to reroll for a burned fate point or a two... :)

Just to point out - if you're using the RAW, you can't do that, as rolling on the Mutations table isn't a "test", and fate points can only be used to reroll Characteristic/Skill tests.

I said _burning_, not using. And in our group, burning a fate point means you most likely never see it again :) I think I have got a total of 1 fate point from my GM and that was from a heroic stunt that was pretty likely to get me killed and/or seriously maimed but somehow the dice just rolled in my favor.

And no, burning a fate point by the RAW won't allow to reroll a mutation, as won't burning two or seven fate points. It was just an idea I presented to my GM knowing that one or two missing fate points is a significant handicap in our group's games.

ItsUncertainWho said:

So you wanted to roll mutations and now you want to get out of the one you don't like?

Not to be a jerk, but suck it up and play the character you asked for.

As you said, misshapen isn't that bad of a mutation. If you were asking to roll mutations then you need to be ready to deal with the good and the bad and not just cherry pick only the advantages. Embrace the character you made and figure him out before you try to fix what might not be broken. You might just end up enjoying the character and his preference to vehiculare over foot travel.

Or just try to acquire a segway or golf cart.

Like I originally stated: it would sound lame to ask for a reroll but there must be some cool way to RP my legs back. Of course I admit I want the char to have the ability to run also because it will make him better in combat but here the road to "getting the legs back" could be also as interesting getting the implant or whatever in place. Don't understand the hostility. I already told I knew what I was getting into, no need to almost retype what I already said in my original post ;)

Also thank you to everyone who has so far contributed, lots of good ideas on this thread so thank you for every reply (even the ones with the not-so-helpful comments :) )

johnniemi said:

Of course I admit I want the char to have the ability to run also because it will make him better in combat... Don't understand the hostility.

All I read originally is "I have an uber mutant, but he isn't uber enough. How can I make him more uber?" I seem to have been correct.

I have a distaste for min/maxers and there seem to be a good number of people who are overly concerned with optimizing their mutants.

I also have a feeling that most GM's and players don't treat their mutant party members appropriately harsh enough. You are mutants after all.

That said:

index.php?title=Gizmoduck%E2%84%91=GizmoGizmoduck.jpg

Get yourself a segway, hack off everything below the waist, attach. gran_risa.gif

It is perfectly legitimate for players who develop a mutation to attempt to mitigate it through whatever means are available. Considering the consequences of having a mutation I would actually accuse them of poor roleplay if they did not take steps to hide, mitigate or eliminate those mutations.

In this case I would suggest major reconstructive surgery, with black bone bracing (on the spine), and a few selectively chosen vat grown muscles added to the spine area. I would rule this would straighten and keep strait the spine. There would be possible complications depending on the quality of the parts and the skill in which they were implanted.

bobh said:

Don't run, Fly. Imperium Flip Belt. Barring that a jump pack. Jetbike or use a walker vehicle to get around. have fun.

"Bring in the flying fat man. The Baron Harkonnen..."

ItsUncertainWho said:

All I read originally is "I have an uber mutant, but he isn't uber enough. How can I make him more uber?" I seem to have been correct.

I have a distaste for min/maxers and there seem to be a good number of people who are overly concerned with optimizing their mutants.

I also have a feeling that most GM's and players don't treat their mutant party members appropriately harsh enough. You are mutants after all.

That said:

index.php?title=Gizmoduck%E2%84%91=GizmoGizmoduck.jpg

Get yourself a segway, hack off everything below the waist, attach. gran_risa.gif

LOL! I might print out that picture to remind myself what kind of character I'm playing. I might even get a bite attack with that beak :) Let the munchins rule the game! (ok, now I'm trolling).

And no, I don't have an uber mutant. 80 Toughness, 60 (x2) Str, Regeneration talent and 5 Fate Points is pretty lame. NOT. I've never had a "truly proficient" character (ok, might as well say "uber" to get the munchin haters to hate me more) but now I do. And I love it. And still I acknowledge the fact that all I need is one ****-up and his brains will be blown over the walls by a Chaos Marine or become a sex slave for a cultist of Slaanesh after failing his WP test (which doesn't sound that bad :D )

For the flying fat man comment: Laughing again :) As my character does weigh 300kg and the GM ruled that one of his mutations (I think it was Brute? Don't have the sheet at my house) not only gave him some muscle but also a bit of lard as well. I can imagine my gaunted 300kg mutant flying around the room with his mediocre agility. Might be funny to ram him through a wall a few times to make the group laugh :D

And to the one who said something about hiding mutations. Great! That's how it goes. If you have gained some weight (in real life) you usually try to hide it (at least in some situations). If you get a bad rash on your face and go out on a date, you would hide it (assuming the girl is not blind which could be considered advantageous in some relationships I know). The same thing with mutations except a) one might argue they are a bit more severe than just a rash or a bit of a belly and b) you will get shot by Ordo Whatever (this much I know about W40k lore) when you go around parading that 30 inch bulging... bicep and your newfound eyestalks that emit bodily fluids everywhere you trod with your four hooves.

Oh man, I used all of my image editing skills in Paint and made a great avatar but it seems FFG won't let me put a custom avatar on this forum. Well I'll post it here, I think it's copied from some poster on some thread somewhere ;)

http://postimage.org/image/2aq8krh0k/

Do not mock GizmoDuck.

If your character is 300Kg and the way you describe, why make him a big fat guy, why not go more mutant gorilla/escaped Mechanicus lab experiment or some such?

At least make the munchkin interesting, your a mutant. gui%C3%B1o.gif

You're screwed, ugly and broken. Its just a lot easier to begin worshipping the ruinous powers today and pick one of your choice like a diabolical pokemon. You'll eventually get something to offset the "I cant jump puddles mutation" you have now, or become a chaos spawn.

How about a jump pack? Not a total solution, but a form of freedom to your character that allows him to move unhindered by his legs some of the time. Of course with the freedom it gives him, he may find himself seeking out situations in which to use it more and more often .

Jump packs are pretty cool, but not everyone gets the Pilot (Personal) skill. Plus, it doesn't give the character the ability to run again by the rules. So this might not be an optimal solution for johnniemi. :)

In principal, blackbone bracing and bionic locomotion would offset this, as all the parts in question would be surgically altered, though none specifically give the ability to 'run'.

ItsUncertainWho said:

Gizmoduck.jpg

You will have to register yourself as a motor vehicle, though.

Reminds me of a mutant I made a while ago. Random rolls for the win cause I got lucky.

Worm which halved my movement, but we are talking about +5 wounds. Not to mention Fear x1 and Crawler trait.

Multiple Appendages for all the wonderful free talents and +10 to climb and grapple. Not to mention he was able to hold 4 basic weapons, or 2 basic weapons and one huge weapon.

Hideous Strength for the unnatural strength x2 for the win.

Also got Tough Hide and Feels no Pain for +1 to armor and wounds.

This was a underhive mutant. His tarot gave him a mutation which rolled a 100 that got him Hideous Strength. The bonus mutations that you get for being a mutant was another 100 roll which got him the Worm mutation.

To make matters worst I had to transistion him over to ascension so I went for hero of the inquisition so his fellowship of 31 would be treated as fellowship 51 when dealing with the inquisition. During the game I gave him +20 to charm for total of 51 to anyone, or 71 to the inquisition.

His intelligence was really scary... I spent xp to get him +10 to intelligence and I got a lucky roll with intelligence anyway for a score of 46. Gave him tech use +20 and scholaristic lore (tactics) +20. Any of these rolls was a 66.

The party fearing failure put the mutant out of the public view. Which is funny cause while they risk their lives and got into danger the mutant was sitting behind the computers giving out orders. Mean while the IG soldiers give him drinks and food while he is doing it.