Ok so my character got the mutation "Misshapen" which dropped his Agility (to 41) and permits running. So if I understand correctly the only tactical movement I now have is half move (4) and full move (8). My GM generously allows me to charge (12) but I need to engage in melee to do that (so no, I cannot use the charge action to move 12 meters in one round if I don't have a viable melee target).
So the question is: how could I get my character running again? The easiest would be cybernetic legs probably but would they have to be Good or Best quality in your opinion? Also other ideas that I can feed to my GM are appreciated. My character is an archmilitant that would like to rely on his melee abilities once in a while so tactical movement is pretty important. Thanks.


