Talisman number of players

By Rockolee, in Talisman

Is it possible to play Talisman with more than 6 players with the addition of the expansions?

I made a couple of posts under a Best House Rule thread over a year ago, this was the main one:

(a repost:)

We use an incremented streangth/craft reward system. If you have an unmodified streangth/craft of 2, you only need to trade in 3 trophy points to get bumped up to a streangth/craft of 3 and so on...So getting to that craft of 17 from your current value of 16 will take 17 total craft points worth of kills; like a Demon, Ghost and a Wraith.

What really keeps the game moving for us is that more than one person is taking their turn at the same time. It's quite simple: If 4 people are playing, two people roll and move while the other two monitor their actions. That way the game usually takes about as long as two players would normally take.

*If players move to the same location during a turn: Who ever rolls the lowest die roll for movement encounters the space first and is in a defensive position when the other player arrives; leaving him vounerable to an attack. It adds a little tweak to game play here and there. Yes, it can be used to a players disadvantage at times, but it's a game and it's for fun right? Just like chess, once you let go of your playing piece on the board, that's where going to go.

We always draw card(s) according to how many cards the space tells us to draw. no matter how many cards are in the location already. It can get kinda ugly at times when you really want to drink from a fountain of streangth when there's two dragons and an ape in the way...and you still have to draw an unknown adventure card when you land there.

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We played a pretty memorable 8 player Talisman game in under 5 hours, we screwed around quite abit during that time. Putting the kids back to bed because we were laughing to loud at our jokes, making food every hour...and a beer run about half way through the game.

I say the more the marrier!!! I have played with 10 of my friends and it took to nights to finish the game, but it was Awesome!!!

You can play with any number, so long as you have the room and some support cards. (I have been in one game where we ended up short on Alignment change cards). I've always found that 4-5 is a comfort zone for enough that characters that can and do encounter each other by dumb luck but there aren't so many that the game can't be finished in a few hours during one night. Largest group I played with was 13 in the 2E days. We took breaks for dinner and a late night snack and finished in about 6 hours at a leisurely pace without artificially rushing. It was group who actually liked watching what was happening to other characters.

6 players is the highest I have played so far.

I regularly play 2 player though.

I'm not so sure about any number of players... I think that FFG have put 6 players as maximum because of the resources.

If you play with more than 6 players there will be no guarantee for the resources (cones, coins and cards), to last for everyone.

Sure you can play with more than six, but I would not recommend it.

We regularly play with about 8 players. Just about every time we have finished the complete game in about 4 hours. We do change the trophy cash in to 6 or sometimes 5.

You have to try keep people focused on when their turn is there. Conversation I find is the thing that really slows things down. Arguing/discussing the rules does too, but that is one of the fun parts of the game.