Saphery´s initiate vs boiling blood

By LFenix, in Warhammer Invasion Rules Questions

Just in case the names are incorrect ( I play in Spanish...), the cards are:

1-. Action: at the beggining of your turn, all your units recover 1 hit point"

2-. action: at the beggining of the turn of the player who controls it (the unit it´s attached to), put a resource token over this card. Afterwards, deal X damage points to the unit it´s attached to. X is the number of tokens over this card.

So, the question is pretty simple: It´s my turn, i play HE, a chaos guy puts that over my unit... What happens first? Can I choose? What about if there are multiple copies of each? Do they split in the chain, or go all together?

Thanks in advance!

In case there's multiple effects of the same kind (actions in this case) triggering at the same time, the active player choses the order in which they're resolved.

GrumpyStranger said:

In case there's multiple effects of the same kind (actions in this case) triggering at the same time, the active player choses the order in which they're resolved.

Really? I was told by a friend that somewhere in the FAQs it says that the player in turn MUST resolve his actions first, but then again, somewhere else it says that starting by the active player, both players take turns in activating them...

I´m quite confused right now xD

Right. Oversimplified it a bit. A bit much.

To quote the faq:

When two card effects trigger at the
same time. The player whose turn it is
currently applies his in any order of his
choice. Then, the opponent applies his
card effects in any order of his choice.

So yes, basicaly the active player resolves his effects, then the opponent resolves his, in any order they please. Keep in mind that this only applies to effects of the same kind- forced effects will always resolve before actions, and after constant effects.

Sorry for confusing you.

So, basicly, i can only heal damage done the previous turn, not the boilong blood effect this turn right?
Even if i have several copies?

And what about that other part I read that said each guy takes turns resolving them? Or did I misread?

Thanks a lot for your time dude, i really apreciate it. I just want to fully understand these rulles ^^

The wording seems a bit iffy (or that might be cause I'm not a native speaker), but after re-reading the faq, it would appear that the active player resolves all his actions before the other player gets to resolve his.

So, to reiterate:

-You heal your units before any takes damage from the attachement.

-If both sides have multiple copies of cards in question (initiate and boiling blood respectively), you end up with massive overhealing followed by a very dead unit/s

EDIT: The more I read into the second case the more the exact wording puzzles me. Above you have the most logical conclusion I could come up with based on the faq, but I'd wait and see what the rules guys on this forum have to say about this.

Thanks a lot mate. I came up with the same conclusion as you at the end, but it really sounds strange that the opponent has advantage in your turn.

In my opinion, it doesn´t make that much sense, but I could be wrong and maybe it´s suppossed to work just like that.

I´ll keep an eye here just in case someone else shows up, but your help was most usefull

Thanks again!

Edit: what I read about taking turns to play the actions is said in FAQ 1.5 under detailed timing structure. When you get to the action window, it says:

Players take turns putting Triggered
Actions that have met their trigger
condition since the last Action Window
on a chain, starting with the frst
player

And this effects do resolve in the action window that goes at the beggining of the turn right? Or i don´t understand that either?

Damm, the game is more complicated than it looked like xDD

You are of course correct. I was trying to divine the answer from the simultaneous effects section, and didn't think about checking the timing structure. I stand corrected and shamed. Both Players take turns putting the triggered actions on the chain.

The chain part is particularily interesting- players take turns putting triggered actions on it starting from the active player, but since it's a chain, it resolves from the last added action, which means that in your first scenario (equal number of triggered actions put on chain from both card types) boiling blood triggers first.

Yet again sorry for messing this up for you.

Don´t worry mate. Actually, I´m not sure I am right. Cause how to determine if it´s a a chain or just a number of simultaneous effects?? Whats the real difference?? Is the simultaneous "thing" just for forced things and the rest (since they are actions and thereby optional) chains???

That is the real core of the question. Knowing that, many other questions could be easily resolved...

Any ideas on the theorical problem?

Sorry for consuming so much of your time, but this starts to look like a nice debate, Let´s see if we both get out of it knowing the rulles better ;)

Right, I think we learned not to interpret rules after driving a car for the most part of the day.

That aside, let's get back to the issue at hand.

As the timing structure outlines, when an action window starts, the first thing you do is to create a chain of actions that met their trigger prior to this action window, and after the previous one. Both players take turns to add actions to the chain, which resolves (in a 'last in-first out' order) after both players pass adding further actions.

Now, up until now I thought actions that met their trigger would indeed fall into the same 'simultaneous effects' bin, but the timing sequence is pretty clear on this - even though they met their trigger at the same moment, they still did that before the action window, and should be treated as such.

Obviously, this does not apply to forced and constant effects, since they activate automaticaly, and should be resolved as under the 'simultaneous effects' section.

Sounds good. Probably that´s it.

Thanks mate!

GrumpyStranger said:

Right, I think we learned not to interpret rules after driving a car for the most part of the day.

That aside, let's get back to the issue at hand.

As the timing structure outlines, when an action window starts, the first thing you do is to create a chain of actions that met their trigger prior to this action window, and after the previous one. Both players take turns to add actions to the chain, which resolves (in a 'last in-first out' order) after both players pass adding further actions.

Now, up until now I thought actions that met their trigger would indeed fall into the same 'simultaneous effects' bin, but the timing sequence is pretty clear on this - even though they met their trigger at the same moment, they still did that before the action window, and should be treated as such.

Obviously, this does not apply to forced and constant effects, since they activate automaticaly, and should be resolved as under the 'simultaneous effects' section.

Seems you guys reached the right conclusion. Just wanted to note that it is not really an inherent disadvantage for the active player to put his effect on the stack first. In some cases it will be better, but in some it will be worse.

The 'Simultaneous Effects" section of the FAQ should probably be reworded, since it was added before the flowchart, and now there are very few times when you can have simultaneous effects that don't follow the "Triggered Actions" rules. I think that section is really more for simultaneous triggered forced and constants.