RTL: Dungeon #33: Down the Drain

By any2cards, in Descent: Journeys in the Dark

In this dungeon, there is a whole bunch of water spaces. The heroes (but not the monsters) are allowed to enter the water, but their turn immediately ends.

The question that the heroes and the overlord discussed at legnth, and for which we are turning to you for an answer is as follows: Can the hero's jump the water for 3 movement points?

Normally, figures can't even enter water. Since the heroes can here, we felt that they should be able to jump over, as we figured it was treated like a pit or mud - things that can be jumped over.

But we also felt that monsters cannot, because they aren't allowed to enter the water.

So, can heroes jump the **** water?

Water cannot be jumped - the base rule is still in force. Anything else is a thematic / house rule.

Parathion said:

Water cannot be jumped - the base rule is still in force. Anything else is a thematic / house rule.

Agreed. The rules for jumping only discuss jumping pits . Anything other than a pit cannot be jumped, unless special quest rules explicitly say it can be. Not even empty spaces.