Does anyone else find the opposed roll mechanic slightly clumsy?
This is one area where the D20 system has advantages over the DH system i.e. one roll sets the difficulty of the opposed roll.
I say this because at low level the chances of the two parties failing their roles is pretty fair. Rather than just re-rolling as per the rules, which for me seems a tad artificial and forced, I have been toying with the idea of basing it on degrees of failure, thus avoiding the need to re-roll in the majority of cases.