Ok, I'm trying to get a good handle on how to develop characters as you level up. I know that the game is free form and allows for all kinds of builds for all kinds of classes, but... there has to be some sort of base line, right? I mean, otherwise, level becomes more and more meaningless as you get higher levels (because of the disparity between a character who goes all in and one that doesn't). A 10th level Weapon Master with 50% DP in atk and def straight across the board is vastly different (and arguably more effective) than one who spent lots of points picking up modules and weapon proficiences.
Anyway, since there are not a lot of guidelines beyond the NPCs in the first book, and many of those seem to be built in a sub-par fashion (the level 1 NPCs have very little combat skill, even the warriors, for example), I'm curious what people find is a good amount to spend on:
Fighters/Weapon Masters
How much into atk/def and how much should go into modules/mk/etc?
Wizards
How much zeon? How many accumulation? When I'm level 10, how much zeon should I be able to generate in one round? What about when I'm level 5?
Domine
How much do I spend on atk and def versus accumulation and ki? How quickly should I be able to throw out Techniques? How much accumulation is good at level 1? Level 5? Level 10? Because it seems like if I can't get something going by round 2 at the least, that equal level fighter will have killed me. This is the question that interests me the most.
Thanks for you help!