Chun-Li I will probably build next

By guitalex2008, in UFS Deck Building

Thanks to the almighty Omar for some suggestions (the first one being "RUN CHUN-LI" lol)

This isn't particularly for the Air Patch event.

Characters:

1 6/6 .::::Chun-Li::::. +0M

Assets:

4 0/6 Olcadan's Mentoring +0L

Actions:

3 5/4 Tag Along

Attacks:

4 5/2 3M4 Ira-Spinta +1M - Throw

4 5/3 3M5 Hoyoku-Sen - Kick - Chun-Li Multiple:2 - Reversal

4 4/3 3L3 Double Gale Fist +2L - Ranged

4 4/3 3M4 Wind Storm +2M - Ranged - Reversal

Foundations:

4 1/6 Makai High Noble +1H

4 2/3 Clean Freak +2L - 3/3 Attack 2M1

4 2/4 Kabuki Artist

4 2/6 Nine Lives +1L

4 2/6 Soul of Ling Sheng Su +2H

4 2/6 Lord of the Makai +1M

4 3/4 Chinese Boxing +1M

4 3/4 Keep Your Cool +2M

4 4/6 Chester's Backing +1M

Total: 60 cards

Sideboard:

4 3/5 Ikari Warrior +2H (obviously trade for Counter the Assault if he opponent's deck uses the momentum)

4 2/5 Inhuman Perception +1H (shut down opposing Chunners and other R-based crap)

-o-o-o-o-o-

Idea is to build in your turn, attack on theirs. If not for the fact that it's good for Chun-Li I wouldn't even consider Hoyoku-Sen, actually, since it doesn't REALLY do anything unless you have momentum, but at least it clears itself if it deals damage. Here's an explanation of what's going on.

- Double Gale Fist - Annoyance Level: Relatively Low

Play on their turn to commit things with lots of difficulty. Luckily, things like Chinese Boxing and Chester's Backing fit the bill. Nothing to be OMGamazed at, though, but nice.

- Wind Storm - Annoyance Level: Medium

With two cards possibly in their card pool, blocking this might be hard, plus an added bonus to destroy a foundation if it deals damage is nice.

- Hoyoku-Sen - Annoyance Level: Low to High (varies if you have the momentum)

Without momentum, minor annoyance. Multiple:2 on their turn, though, is kind of disgusting.

- Ira-Spinta - Annoyance Level: Very High

No one wants to eat an Ira-Spinta, much less on their own turn. Basically an MVP in the deck.

- Lord of the Makai - Annoyance Level: Medium - Very High (varies)

Just getting momentum might not be a big issue for the deck (only when Hoyoku-Sen is involved), but the main reason is to use it BEFORE Ira-Spinta's E, in order to get back whatever was put into momentum by the opponent and simply play it next turn.

- Clean Freak + Chinese Boxing/Double Gale Fist - Annoyance Level: High

Commit a foundation with DGF, or whatever else you want with Chinese Boxing, then use Clean Freak to stick it in their momentum. Chinese Boxing is much more targeted, but heck if you manage to commit their Chester's Backing, then LOVELY!

- Chun-Li + any attack on their turn + Nine Lives/Keep Your Cool - Annoyance Level: High

Either Nine Lives or Keep Your Cool gets rid of a non-attack from the opponent's card pool. Nine Lives puts it in momentum, Keep Your Cool discards it. Added bonus to Keep Your Cool is that if they only attacked this turn, it forces them to play a non-attack card as their next form, not to mention that they still have to try to block this attack.

- Lord of the Makai (from hand) + Kabuki Artist - Annoyance Level: High

Drew no other attacks? Drew ONLY attacks? No problem! As long as you control your momentum, you can fetch anything you want from the discard pile, such as that Ira-Spinta that you checked turn 1 grrr.

- Tag Along - Annoyance Level: Moderate

Not only can you fetch it with Kabuki Artist later, but it also helps deal with the occasional CHUN-LI, as well as promo Alex and other things. AND it helps you get that Ira-Spinta that you checked turn 1 grrr.

I would suggest white magic to help build your momentum on their turn. It works out perfectly because it helps you build as well as give you momentum for a first turn Hoyoku-Sen. Could you take a look at my deck?

Actually, oddly enough I don't use momentum that much so White Magic doesn't help me as much as it would seem.

Sure, I'll take a look at your deck.

you just gave me an epiphany on my control deck that's been in my head for weeks and I haven't been able to properly make it.

Your foundation base is much too difficult for an air deck. I suggest splashing for some minor tech cards like Powerful Style (0/5, M+2) or Healer (1/4, H+1) to compensate. Return to Southtown (1/6, H+0) is especially good for giving you cards for your opponent's turn, as well as having very nice stats.

Blinding Rage (1/6, M+1) is better than Makai High Noble in almost every way as it's not negatable, however it's ok if you don't own any or want to hoard the high blocks in (both understandable). Main deck Inhuman Perception, it's incredibly useful (for winning Chester's Backing wars). Also, you should consider Wind Dance (2/4, M+2) as it affects most of your attacks anyway (except Hoyoku-Sen).

Other than that, looks good. Lots of 6 checks, well thought out attack line up, Olcadan's Mentoring, Tag Along and Chester's Backing. I'm using a Chun-Li 9 deck myself at the moment and have had some success with her (I won the Colchester Air patch without losing a single game).

Foundation base is difficult, yet if I can push in a Chester's or Chinese Boxing in during my opponent's first turn (and I have), it's a pretty uphill battle for my opponent.

I built a VERY similar one in the end (don't have Hoyoku-sen's and decided to try something different). I didn't have enough Keep Your Cool or Chinese Boxing, for some reason, so I tossed in Billiard Player.

Characters:
1 6/6 .::::Chun-Li::::. +0M

Assets:
4 0/6 Olcadan's Mentoring +0L

Actions:
None

Attacks:
4 5/2 3M4 Ira-Spinta +1M - Throw
4 4/2 2L4 Melancholic Mercurius +2H - Multiple:2 - Ranged

Foundations:
4 1/5 White Magic +3M
4 1/6 Blinding Rage +1M
4 2/3 Clean Freak +2L - 3/3 Attack 2M1
4 2/4 Kabuki Artist
4 2/5 The King of Fighters 2006 +3M
4 2/5 Flames of Fate +2M
4 2/6 Nine Lives +1L
4 2/6 Soul of Ling Sheng Su +2H
4 2/6 Lord of the Makai +1M
2 3/4 Chinese Boxing +1M
2 3/4 Keep Your Cool +2M
4 3/5 Billiard Player
4 4/6 Chester's Backing +1M

Total: 60 cards

Sideboard:
4 2/5 Narcissistic
4 2/5 Inhuman Perception +1H

-o-o-o-o-

To be honest, this same deck with Feline Spike instead of Melancholic would be pretty nasty, but I have zero of them. It was pretty bad as it is. Lost only to a discard deck. After all, how can I play stuff on their turn (or block a fully multipled Kuzuryuu Reppa and a fully multipled Supreme Rising Rage Flash) with no cards in hand?

I did get one particularly nasty win turn 2. My opponent started, I played a Lord of the Makai after his second form. My turn, I play Ira-Spinta. Then E with Lord from the top of the deck, E with Spinta to rid him of his foundations, then a fully multipled Melancholic Mercurius, followed by 2 foundations and an Olcadan's (checking 3 6's in a row is fun). Then another fully multipled Melancholic during his turn, and come my turn I drew an Ira-Spinta FTW. That was pretty screwed up.