I've read through Black Fire Pass, and while liking the "rules" on Rune-smiths, one strikes me as slightly odd.
Think it's the third rule, that states Rune-smiths will never under any circumstances trade their work for gold (or equivalent). They'll give them as gifts, or make them for Thanes/Kings. This is a great rule, game-wise, as this means the players wont try to purchase rune-work, or sell it (as a rune-smith).
But on the other hand the clans of Runesmiths are amongst the wealthiest in the whole dwarven realm, but how does one become wealthy (and even how does one afford purchasing resources to perform ones craft) if one never sells their craft?
Is it to be assumed that they only craft stuff for gold to thanes and kings, and the income from this is so large that it can sustain their craft AND their clan's wealth-base?
I would like others opinion on this of course, but in my world it seems that this "rule" is purely there as a game-mechanic, and that it would be very odd that all other dwarven crafters happily sells their craft, but rune-smiths seem to be restricted.
I planned to adjust this rule, so that the clans were very strict on who the rune-smiths sold their work to, so any sale would have to be accepted by a council of rune-smiths. This council would obvious be there just to obstruct younger rune-smiths from mass-producing for gold, and would always allow the rune-smiths to "sell" their work to the clan, which would then sell it. "Laddie, why don't you sell it to the clan for a symbolic sum, and then we can sell it? This way your costs are covered, and the clan benefits from your work, everyone wins, am I right?"
So kinda make the rune-smiths like the engineers, in that young dwarfs were being obstructed in any attempt to get success.
