I finally ordered it from my FLGS today. Are you guys getting much use out of Omens of War? Players using it?
Any of you played the scenario?
jh
For reference: p.14
"The Severe Injury Card
This set introduces a new type of critical wound card, the Severe
Injury card. They look just like any wound card on the back and
are designed to go in the Wound deck, but they are slightly different
to the standard critical wound on the face. Severe Injury cards
are identified by a skull watermark, a severity threshold (marked
as a blood smear icon), and the Severe Injury trait. Since they are
shuffled into the wound deck like any other critical wound, a PC
may acquire one in the same way as any other wound or critical
wound.
Severe injuries are divided into two parts: a basic effect and a severe
effect, which is located below the severity threshold icon. The
basic effect of the severe injury is always applied while the wound
is face-up – just like any other critical wound. However, the wound
may worsen as the character is subjected to additional abuse, ultimately
bringing its severe effect into play. When the total severity
of critical wounds (including Severe Injuries, and including the card
in question) equals or exceeds the severity threshold, the severe
effect is also applied. If the total severity of critical wounds later is
reduced to less than the severity threshold, then the severe effect is
once again ignored as the character slowly heals.
Healing Severe Injuries
Severe Injuries are healed just like any other critical wound, with
one exception: if a character still has any non-Severe Injury critical
wounds remaining, he cannot recover from a Severe Injury. In essence,
Severe Injuries must be healed last.
Some Severe Injuries may become permanent. If this happens, that
injury may not be healed at all.
Permanent Injuries
Some Severe Injuries may become permanent. This, regrettably,
means precisely that: a character who receives a permanent injury
is stuck with it for the rest of his life.
When a Severe Injury first becomes permanent, place a tracking
token on it. This token indicates that the wound is still unhealed,
and it therefore counts as a critical wound and follows all the
normal rules for criticals, with one notable exception: it may never
be turned facedown. While in this state, the wound is still raw,
bleeding, and weeping fluids. Like all critical wounds, it is an active
and pronounced danger to the character’s life. When it is finally
healed following the normal rules, remove the tracking token and
place the injury off to one side. The wound has closed, the scar has
formed, and the injury no longer threatens the PC with death…
but its effects will linger forever. Once healed in this way, the Severe
Injury no longer counts as a critical wound. It does not cause the
character to count as critically injured; it does not contribute to
the total number of critical wounds when checking to see if a PC
has died. It does, however, count as a wound card that will never go
away - in effect, the character’s wound threshold has been permanently
reduced by one.
There may be a number of ways to ameliorate the effect of the card,
but the card is never returned to the pile. For example, if a character
gains the “Severed Leg” injury and it becomes permanent, his leg
has been cut off. He will never again have both his legs. However,
he may acquire crutches or a prosthetic such as a peg-leg, which
may allow him to regain much of his mobility.
Some of the permanent injuries described on these cards can have
diverse and far-reaching effects, far too varied to be listed on the
card or to be encapsulated in simple dice effects. If nothing else,
anyone sporting an obvious physical defect such as a missing eye or
limb can expect to be impaired socially and greeted with revulsion
by anyone unused to such things. (Penalties of Δ or worse on
Social actions, for example.) The GM and player should use common
sense when adjudicating the exact affect on play."
Mortal Wounds from Hero's call are not Severe Injuries. They are regular critical wounds with a severity of 4 that must be healed before any other critical may be healed.
Edited by Emirikol