Warp travel is obviously important to the imperium, and I am trying to make it seem so in my game. I've come up with a couple of thoughts to do this, I wanted to hear some of your thoughts and to see how this lines up with the canon.
First, tracking ships through the warp.
When a ship shifts to warp space I assume that there is a certain amount of latent energy (of some sort) left behind in real space to signify this. I also assume that the energy would slowly fade over time. Given these two facts a ship with the proper sensors could determine how long someone had left the system.
I am also assume that a ship could follow another vessel through the warp. This should be extremely difficult, and even dangerous due to the volatile nature of the warp. The ship would have to stay very close to its target and constantly make challenging if not hellish sensor sweeps to keep track of it. On the other hand I think it would be easier to stay under the radar due to the fact that the same checks would have to be made to find them.
Second, hauling things through the warp.
The hermitage space station was dragged through the warp to its current location. I'm assuming this means that any vessel or station (heck even asteroids if desired) can be hauled behind a vessel in the warp. The Trader would need specialized equipment (stabilizers for the cargo, powerful void tethers, and strong anchor plates for the tethers). With the right tools they should be able to haul things through the warp. The drawbacks would be that smaller ships would suffer a significant strain on their engine initially and their maneuverability would be almost nill.