Hey all,
If you're not part of the yahoo news group for Wing of War, go over and become one. I have posted a PDF of my enhanced rules for the Ace abilities. I think it covers a lot and is quite fun.
Some abiltities I've created:
Longevity: If shot down, pilot survives on a damage card of 3,4,5 (not just 4,5). If downed due to fire, pilot survives on a turn of 4 or 5. This applies to observers in the plane as well, even if they are not aces.
First Aid: Ace avoids first "hit". Also, first aid allows the ace to recover others in the plane from being injured only if the plane lands during the game, after the game is over, or the plane has fled the battlefield.
Upgraded Machine Guns: A pilot or observer can take this ability to upgrade B rated guns to make them A guns instead. This ability only affects the gun associated with that ace.
I've also created "trees" in which a certain ability can't be taken until other abilities are taken first. These special abilities are a bit mroe powerful, but still maintain the flavor of WWI air combat.
To get all abilities, you'd need to have about 95 kills! Take a look at them and let me know what you think of them!