magic levels and spells

By Moridin3, in Anima: Beyond Fantasy RPG

heya guys... just returning to anima after a short break and as i cant read spanish? cant look at the anima magic book.... is there a way to increase your magic levels or get new spells without increasing your INT characteristic? any help is muchly appreciated

Discussed in the various translation threads that are on here, yes, there is. Think the actual discussion pops up in the Advantages from Arcana Exxet.

General rules are the same as for spending DP for MK. 5 DP for 5 ML, no more than 10% of total DP, comes out of Supernatural set.

there is an advantage for it as well, i believe, something like +5 magic level per character level.

Although, as pointed out on the advantages from Arcana Exxet thread, the +5 magic levels/level is worth 5DP/level at 1CP, whereas the +50 Zeon/level is worth 10DP/level at 1cp. Therefore it is better to get the +50 Zeon/level and spend 10DP/level on magic levels (which would theoretically have gone to Zeon otherwise).

Lia Valenth said:

Although, as pointed out on the advantages from Arcana Exxet thread, the +5 magic levels/level is worth 5DP/level at 1CP, whereas the +50 Zeon/level is worth 10DP/level at 1cp. Therefore it is better to get the +50 Zeon/level and spend 10DP/level on magic levels (which would theoretically have gone to Zeon otherwise).

It's worse than that. The +5 DP per level is 2CP. Now, if you can get a kind GM, might be able to get it for better.

Arikail said:

It's worse than that. The +5 DP per level is 2CP. Now, if you can get a kind GM, might be able to get it for better.

Oh. Well. That's ridiculous.

Lia Valenth said:

Arikail said:

It's worse than that. The +5 DP per level is 2CP. Now, if you can get a kind GM, might be able to get it for better.

Oh. Well. That's ridiculous.

You guys must think I'm a curmudgeon by now, harping on and on about how magic is essentially nerfed in this game in comparison to Ki and Psychic. But when you add things like this up, yes it becomes rather ridiculous, doesn't it?

Specific spells make up for any weakness in magic. Choose the wrong book and ya, it's weak, but that's the casters fault.

Relying on specific spell effects to cover the debt of a failed archetype and it's mechanic is not a good balance IMO. This sets the expectation that most of a path's spells are going to be unbalanced against the caster, not to mention the debacle with magic shields. You can't say that just because a character who (through whatever miraculaous sequence of events) made it to the ability to cast Divine level spells, has somehow justified their broken archetype.

Sorry, that doesn't fly.

hellgeist said:

Relying on specific spell effects to cover the debt of a failed archetype and it's mechanic is not a good balance IMO. This sets the expectation that most of a path's spells are going to be unbalanced against the caster, not to mention the debacle with magic shields. You can't say that just because a character who (through whatever miraculaous sequence of events) made it to the ability to cast Divine level spells, has somehow justified their broken archetype.

Sorry, that doesn't fly.

OK I do want to know some of these opinions.
I will make an official thread for this discussion. It will take some time and is off topic here.