After much forum lurking and reading of the books my group are finally plunging into the depths of DH and starting our first session tomorrow.
We will be starting with Edge of Darkness which I have prepared to the best of my ability but I have a couple of niggling doubts, one specific and one more general, about this published adventure and wondered if anyone had any suggestions.
First issue is that one of the characters has Knowledge (cults). Therefore I see every reason to allow him to use this after Sand has delivered his briefing about the body of Saul Arbest. I want to reward those characters who have chosen knowledge skills but I am concerned that if he rolls well then he will pretty much confirm that they are looking for a Logican cell. That early in the game just seems to detract from the mystery slightly.
Second issue is more general, in that I was slightly dissapointed in the investigative mystery elements. After years of playing D&D and Star Wars this style of play really drew me to DH and from my reading of EoD you really don't need to be Hercule Poirot to work out that the Alms House is where it is all going on. Go and speak to Lili Arbest, go and speak to Saul's drunk mate in the temple and bingo your knocking on the door of the Alms House; hardly murder on the Nile is it? Just wondered if anyone thought similar, or totally disagrees or perhaps added/removed some elements to make the clues a little less obvious?
Thanks for any thoughts.