Catelyn (KL)

By ktei2008, in 4. AGoT Deck Construction

Anyone has any experience using the KL version of Cately Stark? I just found she can prevent opponents from initiating intrigue challenge to you. It seems very very powerful for Stark, who sucks in intrigue. I'm just thinking maybe grab many winter-related cards and put her into the deck as well, so the opponents cannot use intrigue challenge to attack you and at the same time you can use Stark's military to kill them all. Is this practical?

Certainly worth a try. I wouldn't just tack Cat, some winter and some Shadows tech on a regular Stark deck, though, I think. That's bound to reduce the effectiveness and the efficiency of your deck. I can see trying her out in a dedicated Stark Winter/Shadows build, but those usually run the City of Shadows Agenda and are an entirely different beast from your usual Stark builds.

Ratatoskr said:

Certainly worth a try. I wouldn't just tack Cat, some winter and some Shadows tech on a regular Stark deck, though, I think. That's bound to reduce the effectiveness and the efficiency of your deck. I can see trying her out in a dedicated Stark Winter/Shadows build, but those usually run the City of Shadows Agenda and are an entirely different beast from your usual Stark builds.

Does such deck have the ability to win in a melee game? In other words, is it a joust deck or melee deck usually? I play a lot melee games recently so I need to prepare 2 Stark decks for that, one is Direwolf so far and another one is yet decided.

I play very little Melee, so I don't really know, but I'd guess CoS decks are rather bad in Melee, because I reckon you just can't control everything. If you want a second Stark deck for Melee, I'd suggest a Tully build. They're good in Melee, I should think, because opponents might be hesitant to attack you. Or you go a more creative route and try a Stark Night's Watch deck. That might be fun.

Ratatoskr said:

I play very little Melee, so I don't really know, but I'd guess CoS decks are rather bad in Melee, because I reckon you just can't control everything. If you want a second Stark deck for Melee, I'd suggest a Tully build. They're good in Melee, I should think, because opponents might be hesitant to attack you. Or you go a more creative route and try a Stark Night's Watch deck. That might be fun.

Yeah, you remind me of Tully. I only tried it in Joust and it didn't work out very well. I think it's time to bring it into melee and see how it goes. Thanks!

ktei2008 said:

Ratatoskr said:

I play very little Melee, so I don't really know, but I'd guess CoS decks are rather bad in Melee, because I reckon you just can't control everything. If you want a second Stark deck for Melee, I'd suggest a Tully build. They're good in Melee, I should think, because opponents might be hesitant to attack you. Or you go a more creative route and try a Stark Night's Watch deck. That might be fun.

Yeah, you remind me of Tully. I only tried it in Joust and it didn't work out very well. I think it's time to bring it into melee and see how it goes. Thanks!

From my experience, Tully decks are terrible in Melee. The lack of stealth and deadly means they cannot defend properly against 3 other players, and Riverrun usually just entice everyone to attack you until you lose a challenge. Maybe it can work in 3 player games, but I won't hold my breadth.

the1andonlime said:

ktei2008 said:

Ratatoskr said:

I play very little Melee, so I don't really know, but I'd guess CoS decks are rather bad in Melee, because I reckon you just can't control everything. If you want a second Stark deck for Melee, I'd suggest a Tully build. They're good in Melee, I should think, because opponents might be hesitant to attack you. Or you go a more creative route and try a Stark Night's Watch deck. That might be fun.

Yeah, you remind me of Tully. I only tried it in Joust and it didn't work out very well. I think it's time to bring it into melee and see how it goes. Thanks!

From my experience, Tully decks are terrible in Melee. The lack of stealth and deadly means they cannot defend properly against 3 other players, and Riverrun usually just entice everyone to attack you until you lose a challenge. Maybe it can work in 3 player games, but I won't hold my breadth.

Yes, I guess it would have to be a deck without Riverrun. That card just paints a target on your back. Apart from that, you're probably right. As I said, I don't play a lot of Melee.

ktei2008 said:

Ratatoskr said:

Does such deck have the ability to win in a melee game? In other words, is it a joust deck or melee deck usually?

I have tried her once in a melee. Not bad.

Stark Siege + winter + shadow arya + syrio forel + 3x Catelyn + Eddard protecting nobles + Strom Dancer for draw + Ranger of Winter...

You will need search effects like A time for Ravens, Summoning Season and maybe To be a wolf to search for shadow cards/ravens if you don't have them from the start.

Flintacs said:

ktei2008 said:

Ratatoskr said:

Does such deck have the ability to win in a melee game? In other words, is it a joust deck or melee deck usually?

I have tried her once in a melee. Not bad.

Stark Siege + winter + shadow arya + syrio forel + 3x Catelyn + Eddard protecting nobles + Strom Dancer for draw + Ranger of Winter...

You will need search effects like A time for Ravens, Summoning Season and maybe To be a wolf to search for shadow cards/ravens if you don't have them from the start.

That's great! I'll try it.