So, I've ordered my 3D basestars and decided to get a 3D Pegasus (and some missile-raptors as well). This has inspired me to try and create a simple and effective variant aimed at:
-simplicity above all else
-enhancing the military options of the fleet
-not messing with the core game very much
-getting more ships on the board, oh yeah!
Rules for the Pegasus:
The Colonial Fleet begins the game with +1 Morale and -1 Food
-Another crew to consume food, however everyone's pumped to have another warship protecting them
Each time a basestar is placed on the map, it is accompanied by 1 additional Raider (including the opening set-up).
1) The Pegasus begins the game in the back upper region (under the cylon action locations)
-For simplicities sake and due to the fact that Pegasus is a good few inches long (and the basestars larger still), I have in mind that Pegassus may only move between the 2 upper regions on the map.
2) Any Basestars that would normally spawn in the Region of the Pegassus now spawns in an adjacent region. If there is a revealed cylon (not a sympathizer) they may choose the new basestars location. If there is no revealed cylon, then the current player may choose.
3)The Pegasus receives +1 to its combat rolls (with respect to Galactica) and may fire on any basestar in an adjacent region or any cylon ships in it's own region.
-We all know the Pegasus is a brute...
4) The Pegasus cannot be boarded by humans or cylons in any way. Pegassus can only be utilized with an Executive Order. When a player uses an E.O. on Pegassus, it may move and fire, or fire twice.
5) If the humans ever lose 3 population due to an early jump, the Pegasus is also lost and the human fleet receives -1 Morale.
6) If the Galactica is damaged by a basestar, before revealing the damage token the Admiral may instead sacrifice the Pegasus to ignore the damage and the human fleet receives -1 Morale
So there you have it. I welcome advice and constructive criticism. I'm not trying to reinvent the wheel here, just put a little flash on it.
---------------------------------------
Additional Missile-Boat Raptor Rules
I also have 2 missle boat raptors on order, though there's no reason you can just use regular raptors and just a little imagination.
1) Raptors may be piloted in the same manner as Vipers are. Players may only activate/launch 1 Raptor when using the Command Location.
2) Raiders receive +1 when attacking Raptors. Raptors recieve +1 when attacking Raiders or Heavy Raiders. Raptors receive +2 when attacking basestars.
3) Raptors may only be attacked by cylon Raiders AFTER there are no more vipers in the region.
4) Raptors in flight remain in the same region after Galactica makes a jump.
Raptors offer new offensive abilities to the colonial fleet. They are easy pickings when not accompanied by vipers but they have their own jump drives so they stay airborne when the fleet jumps.
This may be used in conjunction with the above Pegasus rules.
Again, would love feedback.
Enjoy!