Spoilers for a tale of champions

By Old Ben, in 1. AGoT General Discussion

Very cool stuff. Thanks for posting!

Thanks for posting. I wish they talked about The Red Viper, though. It's impossible to read the card text.

I went ahead and copied what I could read on the cards, if posting the card text for unreleased cards is frowned upon let me know and I'll edit them out. I couldn't read the illustrator information nor the flavor text.

The Red Viper
Type: Character House: Martell
Cost: 5 STR: 3 Icons: Military, Intrigue, Power
Game Text:
Lord
Stealth, Renown
Response: After you lose a challenge, place 1 gold token from the treasury on The Red Viper.
Challenges: Discard 1 gold token from The Red Viper to stand him. Then you may discard 1 additional gold token from him to raise the claim value on any player's revealed plot card by 1 until the end of the current challenge.
Crest: War

Ser Jaime Lannister
Type: Character House: Lannister
Cost: 4 STR: 3 Icons: Military, Power
Game Text:
Kingsguard, Knight
Infamy
Challenges: Kneel Ser Jaime Lannister to choose and kneel 1 non-Army chaaracter controlled by an opponent. Then, if Ser Jaime Lannister has more power on him than that character has STR, discard that character from play. (Limit once per phase.)

Ser Gregor Clegane
Type: Character House: Lannister
Cost: 4 STR: 4 Icons: Military, Power
Game Text:
Knight, House Clegane
Joust
While Ser Gregor Clegane is attacking, characters cannot be saved.
Crest: War

The Smalljon
Type: Character House: Stark
Cost: 5 STR: 3 Icons: Military, Power
Game Text:
House umber
Melee.
While The Smalljon is attacking an opponent with a Title that your Title opposes, raise the claim value on your revealed plot card by 1.

Having not played the CCG I don't know how effective the Joust Keyword is, but I'm a little disappointed in the Gregor. If he had Deadly I'd be impressed but his ability is only useful in M challenges. Given that there is no "limit once per phase" on TRV's response, and that you can add gold when losing on offense and defense, he could get really nasty, bumping claim really high when you need to (Pike Phalanx OOH would be a nice combo).
I wonder if raising claim is becoming a new theme, it seems to be getting more and more common.

Nice catch! Thanks for the link, and thanks Gorbachev for deciphering the text on the cards.

Skowza said:

Given that there is no "limit once per phase" on TRV's response, and that you can add gold when losing on offense and defense, he could get really nasty, bumping claim really high when you need to

Unless you have a way to kneel TRV between using his ability during a challenge, you will only be able to raise his claim once, because you will only be able to stand him successfully once.

How Gregor does not have the Deadly keyword I cannot comprehend. Also, he has the lamest ability they could have come up with for such an iconic character. Epic fail, in my eyes.

Saturnine said:

How Gregor does not have the Deadly keyword I cannot comprehend. Also, he has the lamest ability they could have come up with for such an iconic character. Epic fail, in my eyes.

+1

Denying saves is a pretty big ability. Think about how powerful saves are as well as Wendamyr and Aemon. It's huge card advantage over the course of a game.

Not having deadly is somewhat mitigated by the fact that he has a power icon. If you look at the CCG versions of him he was a 4 cost, 4 strength monocon (military) with kill effects generally. If he were deadly, 4 STR, and military icon only I don't know if he'd be better.

Lannister has a very healthy amount of deadly. Qyburn, House Payne Dudes, Jaime, Bronn..

Stasis said:

Denying saves is a pretty big ability. Think about how powerful saves are as well as Wendamyr and Aemon. It's huge card advantage over the course of a game.

Not having deadly is somewhat mitigated by the fact that he has a power icon. If you look at the CCG versions of him he was a 4 cost, 4 strength monocon (military) with kill effects generally. If he were deadly, 4 STR, and military icon only I don't know if he'd be better.

Lannister has a very healthy amount of deadly. Qyburn, House Payne Dudes, Jaime, Bronn..

The tallest, most fearsome warrior in the Seven Kingdoms has basically the same ability as an old Dothraki hag.

And Deadly would make the Joust keyword much more interesting.

Anyhow, the best use of his ability that I can see seems to be in conjunction with A Lannister Pays His Debts to get rid of some duped character.

Overall, I just feel 'meh' about him, which is not good enough for a 4-cost character.

Spoilers uploaded on agodcards. Thx to chinese comunity we have also The Knight

Saturnine said:

How Gregor does not have the Deadly keyword I cannot comprehend. Also, he has the lamest ability they could have come up with for such an iconic character. Epic fail, in my eyes.

The funny thing is that even FFG (the credited author of that article) seems to think that Gregor has Deadly (my emphasis):

"Ser Gregor Clegane is known for his reputation of brutality; “The Mountain that Rides” is made even more brutal with the joust keyword. Forcing opponents to defend with only one character makes it more likely that the character will perish, and with Gregor’s special ability, he cannot be saved."

(Edit: I guess if Gregor had Deadly "more likely" might not be the right phrase. The character would just die if it did not have Deadly. The character would be "more likely" to die in the sense that it would not be possible to defend the challenge with a Deadly character (to mitigate Gregor's Deadly) and then other characters to win the challenge. Still there is an assumption in that phrase that the defending character is going to die which is odd, since, without Deadly on Gregor, that will only happen if Gregor attacks for a military challenge and the defending player chooses the one defending character to die for claim.)

schrecklich said:

The funny thing is that even FFG (the credited author of that article) seems to think that Gregor has Deadly (my emphasis):

"Ser Gregor Clegane is known for his reputation of brutality; “The Mountain that Rides” is made even more brutal with the joust keyword. Forcing opponents to defend with only one character makes it more likely that the character will perish, and with Gregor’s special ability, he cannot be saved."

(Edit: . . . Still there is an assumption in that phrase that the defending character is going to die which is odd, since, without Deadly on Gregor, that will only happen if Gregor attacks for a military challenge and the defending player chooses the one defending character to die for claim.)

That's what I thought as well when I read that part in the article. It does seem odd.

Really Really like Red Viper

wish they reprinted the king killing Jamie, even if it wasn't that powerful it was nedly

Viper is amazing. Certainly as good as his other option.

Jaime is cool, although a crest would have been nice. He already has two good versions, but getting 3-4 power on him makes him very beefy.

Smalljon is cool for MP, and nice and simple.

Mountain is horrible. The Joust mechanic used to be so overpowered, I think FFG is gunshy? Again, this is in a vacuum, so maybe he combos with something. We have been waiting SO LONG for him, I was hoping for something better...and yes DEADLY.

that gregor is such weaksause. if he doesnt have a combo card that rounds him out it just wont make sense.

all this time waiting for gregor and this is it? i call bullsh**

jaime is a total pimp, the addition of the kingsguard trait is lovely to see. im still hoping for kingsguard to be a playable deck in time.

the knight is a very solid card for greyjoy, and reasonably costed. scouting vessels for the win. hes gunna draw so much hate and fear for the next.... ever.

TRV is very cool! i can see maybe him in a dayne deck in the future.

This gregor sucks thing is weird to me. He is a 4 str character with an useful crest (power of arms) and ability for a good cost. currently cards that can even block him are rare for each house and even rare are 5+ str characters that see play atall so this guy will usualyl go uo as your opponent cannot block this without str lowering/boost. Also placing a power character (a one with many chains and apprentice collae) against him as its always a gamble against him.

Jaime can make kingsguard decks very interesting with the kingsguard squire as you can then use him for either kill or kneel effect in many phases.

Knight is great! I have really felt that gj has for long time now missed cards that go to 4 gold and this one is perfect as it works well with scouting vessel, enables mill and goes also well with other warships.

The red viper.. can't really say as it has though competition with the old viper ;) we'll see in what decks he can beat the old one as he lacks some protection.

Smalljon seems costly, but you have to be careful with that melee keyword.

Ire said:

so this guy will usualyl go uo as your opponent cannot block this without str lowering/boost.

Even if you cannot defend successfully, you can still declare a defender, so I don't see why he would usually go unopposed. He only gets annoying when he gets Deadly (surprise I'm You Writ Small ftw).

Saturnine said:

Ire said:

so this guy will usualyl go uo as your opponent cannot block this without str lowering/boost.

Even if you cannot defend successfully, you can still declare a defender, so I don't see why he would usually go unopposed. He only gets annoying when he gets Deadly (surprise I'm You Writ Small ftw).

oops forgot that part about the joust keyword, how smart of me preocupado.gif

I really wish that Tears of Lys was House Lannister so I could put it on Gregor, but Devious Intentions also will be good, then combined with the "4 or more strength" events. I'm you writ small is also a great combo with him. He's also a really great candidate for The Price of War or Die by the Sword since it will be hard to defend against him except with Army characters (by my count there are only 44 characters in the entire card pool that could defend straight-up - 36 of those are army.)

Ire said:

Smalljon seems costly, but you have to be careful with that melee keyword.


The Smalljon costs 3. It's not that costly, given that he's Strength 3 and has a nice claim boosting response in melee games.

Tomdidiot said:

Ire said:

Smalljon seems costly, but you have to be careful with that melee keyword.


The Smalljon costs 3. It's not that costly, given that he's Strength 3 and has a nice claim boosting response in melee games.

oh now that I see the pic, yes. Was under impression that it was cost 5. Then its a very good card :)

Well I'll add my voice to the minority that seems to think Gregor is pretty cool. At 4 cost w/knight trait, war crest, "joust", unique, and 4 Str Mil/Pow he seems like a very good deal just with that alone (but not so much as to end up on the Restricted list a la Laughing Storm...). Maybe 3 Str and Deadly might have been another choice the designers thought of, but I like this better.

As far as his "kill" effect, yeah "deadly" would be nedly and appropriate, but I think it's cool to have something different and new to try out. I guess it will remain to be seen how effective it is (this is a rather new abilitiy AFAIK - someone correct me if it has been done before), but kudos to the designers to give us new options to try out.

Zordren said:

(this is a rather new abilitiy AFAIK - someone correct me if it has been done before)

Are you refering to the Joust keyword or his 'cannot be saved' ability?

Zordren said:

Well I'll add my voice to the minority that seems to think Gregor is pretty cool. At 4 cost w/knight trait, war crest, "joust", unique, and 4 Str Mil/Pow he seems like a very good deal just with that alone (but not so much as to end up on the Restricted list a la Laughing Storm...). Maybe 3 Str and Deadly might have been another choice the designers thought of, but I like this better.

As far as his "kill" effect, yeah "deadly" would be nedly and appropriate, but I think it's cool to have something different and new to try out. I guess it will remain to be seen how effective it is (this is a rather new abilitiy AFAIK - someone correct me if it has been done before), but kudos to the designers to give us new options to try out.

Thinking through it... as long as the defender isn't ending up at Strength 5+, and there are no events or such to get in the way, Ser Gregor is going to kill an opponent on his own every time he does a Military challenge on his own. Which is not bad for Lanni, let's face it. I expected some sort of Double-Deadly, like Robert Baratheon's (Core) Double-Renown, and this seems somewhat underwhelming for The Mountain That Rides.

Blame high expectations for the reaction ;)