I love the deckbuilding mechanics with the LCG format, the new scenarios, solo play and two player gaming option. I wish it played better 3-4. It's just way too easy with that many. Hopefully they will address this in expansions. So I guess the answer is Yes, I will be buying up the expansions for the foreseeable future.
how long will you stick at it?
i guess the "only" question is, does the game get stale? are there really infinite (or at least lots) of different ways to structure quests?
for example, are you all planning on making decks with the new cards and going back and solving the core set quests?
i guess the only problem i see with a co-op game like this (and SW) is the it is the quests that drive the game, not so much the player cards. therefore, to keep the game moving forward, one needs new quests.
i'm just wondering if i'll ever say: oh! look at this new hero, i wonder how he'll do on the first core quest?
maybe i will, maybe i won't but i echo what someone else said: it's the quests that make the APs worth buying...and without many, many questions, the game is stagnant (i'm not feeling new player cards change things as much, but it could be too early to tell).
I try new deck combo's on all the quests.
Titan said:
For the guys talking about shipping costs, Amazon has an option that allows US customers to get free shipping if the order reaches USD 25. I take it that's not available for international customers?
Not from Amazon themselves. Some resellers have special shipping deals and European/South-East Asian distribution centres, but most of them start at $20 shipping, and some have $35 PER ORDER plus a few dollars per lb weight! CCG Armory and Sci-fi Genre have been my absolute favourites because of their overall selection and shipping costs so far.
I will die with a deck of LOTR: LCG cards in my hand...
I wouldn't go as far as saying I'll die with it in my hands, but I'll probably be found keeled over near my box of games.
Dain Ironfoot said:
i guess the only problem i see with a co-op game like this (and SW) is the it is the quests that drive the game, not so much the player cards. therefore, to keep the game moving forward, one needs new quests.
i'm just wondering if i'll ever say: oh! look at this new hero, i wonder how he'll do on the first core quest?
Concerning the question how varied quests can be to make them actually _play_ different and requiring different strategies, well, that's a bit more difficult to answer. However, using the objective cards there's already a built-in way to introduce new, quest-specific rules, so I'm quite optimistic on that front.
I'll continue playing for the foreseeable future. I've developed quite the soft spot for this game, and I love seeing how each new release changes things up a little bit. Although I wish most quests were a little harder (I'm really looking forward to playing Massing at Osgiliath), hopefully FFG will keep the game fresh, challenging, and exciting - as my first LCG, I'm really loving the format, too (a very refreshing change from playing Magic as a kid).
I think its kind of interesting that after our initial huge delay between the core set and first adventure pack, you could kind of look at the modified release schedule like this:
The First Age: The Core Set
The Second Age: The Hunt for Gollum & Conflict at the Carrock
The Third Age: Massing at Osgiliath & A Journey to Rosghobel
Then we can fit nicely back into the (more or less), monthly releases like were originally planned.
In regard to making the game really challenging even for "tournament" players, though, I think that it would be smart of FFG to continue to make their POD products much more difficult than the regular monthly releases. I think that this way, players won't feel "punished" by a particularly brutal release in a cycle of six, think the game is too hard, and burn out (i.e., "wow, if I can't beat pack 3 of 6, how could I hope to beat 4 through 6 of 6??? I give up). Since I assume FFG isn't obligated to sell nearly as many POD copies to make a profit (and probably won't be left with many POD copies "sitting on shelves," unsold), they can probably go all out in making really difficult scenarios, and the people that buy them will have the full understanding that this is separate from the monthly releases and expect it to be brutally unforgiving.
Besides, I think that my favorite aspect of this game is the encounter deck - what can I say, I always root for the bad guys ![]()
Narsil0420 said:
I will die with a deck of LOTR: LCG cards in my hand...
legendary commment ![]()
Dain Ironfoot said:
i guess the "only" question is, does the game get stale? are there really infinite (or at least lots) of different ways to structure quests?
for example, are you all planning on making decks with the new cards and going back and solving the core set quests?
i guess the only problem i see with a co-op game like this (and SW) is the it is the quests that drive the game, not so much the player cards. therefore, to keep the game moving forward, one needs new quests.
i'm just wondering if i'll ever say: oh! look at this new hero, i wonder how he'll do on the first core quest?
maybe i will, maybe i won't but i echo what someone else said: it's the quests that make the APs worth buying...and without many, many questions, the game is stagnant (i'm not feeling new player cards change things as much, but it could be too early to tell).
When compared to MECCG, this game was born stale. Without a way to make the game legitimately competitive or keep it challenging (without power creep/ making an AP difficult, then including the silver bullet in the following AP), I think it's going to get stale on its own.
A friend of mine summed it up with " I like the game. It's a good idea. It's just too bad the game is boring." The game just doesn't feel threatening enough, at least the first two scenarios in the core set. If the game is going to be co-op, make it require more teamwork. Make decisions less obvious. I have to wonder if the real way to play the game is on nightmare.
No, but seriously, I'm not worried about the longevity of the game at all. I mean it was FFG's most popular new release ever and all the expansions have sold out immediately. I had huge expectations for this game which usually leads to disappointment but it hasn't let me down yet! It's an original, creative concept and is the best thematic fit of any game I've ever played, plus it's Lord of the Rings the most popular fantasy world ever. I also think that cooperating with others will always trump competing against others (call it faith). And each expansion has added something really fresh to the game play. I think this game has a long life ahead of it!
Couple of months before me and few more players only complain about game is to easy. I like to see now more and more players start to complain too.
For me is only 1 problem with the game is difficult level. For now game is to easy. Yes Massing in Osgiliath is only 1 quest which provide you a real challenge and request all your player skill. And with 2 players quest even more hard. But HFG and other quests is to easy for proff players. But at least we start to get Nes packs with difficult 7 ,9 and so on. So its give me hope the game will be more and more hard. We get some new players cards like Burning Brand, Dunadan W and M. Now player deck more powerful!!! SO quests should also provide enough danger when you really will feel adventure and risk to perish in.
About good selling of the game. I remember time of Decipher lotr tcg. Also was very good start. Sell a lot in the first 6 months. Get many awards and so on.
But after some terrible ideas with Two towers sets, several mistakes and game start slowly die. All depends on designers and players desires.
My desire more hard more interesting and show us the tournament system!!!!!
The quests might not be massively hard multiplayer... yet, though single player still kicks my butt most of the time past the first quest. But we're only two AP's in. FFG aren't going to chuck their hardest quests at us right from the beginning are they.
Love the game, it's replayability is huge, I can't believe that I have played over 14 games - with only 4 quests available at the moment (5 tomorrow when I pick-up CatC), you are talking having played each scenario at least 3 times.
Can't say I have ever been bored playing it, and I find the quests challenging either Multiplayer or Single Player (I don't really get all these people who claim the multiplayer to be a push-over). This is with 2 core sets.
I also love the thematic nature of the quests so far - much more story attached and plausible than some of the 'other CCG's out there'. LCG is far more affordable to boot.
I'll keep collecting it until they drop the franchise or release utter shite.
The_Big_Show said:
I plan to keep going with the game. Any game that lets me play solo is worth my time whether FFG keep publishing or not. So far I haven't found there to be a problem with re-playability.
My sentiments exactly--I love playing this game solo and thus will keep buying every single release. The artwork is fantistic, and the game dynamics make me feel like I'm in a mini adventure in middle-earth. I've also played a couple 2 and 3 person games that were very fun.
well ive played just solo since its release, dozens of games, and the excitment hasnt even worn off yet. maybe its because im obsessed with lord of the rings