Dark Heresy or Rogue Trader?

By Daeion, in Rogue Trader

I'm hoping to start playing either Dark Heresy or Rogue Trader with my roleplay group and was looking for some advise on which one to get started with? Any suggestions are welcome.

Also

We are currently playing WFRP 3rd ed and the new dice system has been really simple for a bunch of new players to pick up. Can anyone give me an idea on how these systems work? Are they d20 systems? and how easy is a d20 system to use?

I know that the d20 question may seem odd but that's how new to roleplay i am. Go easy :)

Sorry if this is in the wrong place i wasn't sure where to post

Daeion

Truth be told, its a question of tone and scale.

Dark Heresy is a bit darker. Your a group of inquisitorial acolytes charged with figuring out whatever dark conspiracy is occuring around you. Its has sort of a cyberpunk/Gothic horror/call of cthultu feel to it that I really enjoy.

Rogue Trader is a different beast. You are commanders of a ship flying thru space for profit.. and well... more profit. A ship with 10's of thousands of crew. A minutare city in space. Your still part of the imperium of man technically, but since your outside the imperiums grip, your allowed freedoms any imperial citizen would be incaple of having. Just, you know, dont get caught doing it/ flaunt it or the imperium might decide your worth looking into. Also, you know, space ship combat.

I enjoy both games a ton and its up to you and your group which you would like to try. If you really want a feel for it, try my podcast. www.fandible.com . I GM both games and post them online.

Thanks for that!

Think on that basis i'll try Rogue trader first and move to Heresy after a few months of games to get them both up and running.

How does the d20 system work? do you just add your dice roll to your stat line figure?

Thanks for the help will be checking your podcast out shortly!

It's not a D20 system game. You roll 2 d10 (one for tens and one for ones) to come up with a percentile. Based one how low you roll (Low is good) you do better at whatever you are currently trying to do. So rolling a 38 on a test that needs 60 to pass would be a success!

D20 is traditionally associated with Dungeons and Dragons.

FFG's style of RPGs uses a pair of D10, usually one of which is marked out differently, to generate a Percentile roll from 1-100.

Daeion said:

Thanks for that!

Think on that basis i'll try Rogue trader first and move to Heresy after a few months of games to get them both up and running.

How does the d20 system work? do you just add your dice roll to your stat line figure?

Thanks for the help will be checking your podcast out shortly!



You might want to give this decision a secound thought, especially since you are new to the hobby. The situation of a DH game has one advantage (for a GM) compared to RT: clear missions and restricted options

In RT, your players have a lot of personal power. Both in regard to their own abilities and the tools they have access to as well as in form of what they can achieve on their own. But still, you as the GM has to spin the adventure for them. The players will be able to "derail" you more often since there are oh so many option they have to choose from. And a lot of things that are a real challenge in a "classic" rpg situation become something to wink away if you have an armed voidship in orbit with some thousands of crew generally tending to obey your commands.

This can lead to very fullfilling roleplay and to really GREAT plays... if both players and GM are up to it. happy.gif

I am going to have to agree with Gregorius21778. RT can be fun as hell, but it can be a real challenge compared to DH. Hell, I still havent gotten around to implementing much Space ship combat in the game, easing my players into situation. If your moving from Wfrp to Warhammer 40k, Dark Heresy might be better to ease your players in.

Side note: I suggest you listen to the tone and style of my games but REALLY dont use it for how to use the rules effectively. We tended to screw up alot of the rules, especially in the beginning. I blame alcohol, and or lack of sleep.