1. This question is causing disagreement on the Board Game Geek forums. For Generals it says that when they participate as an attacker in Ground Combat with ground forces, the active player may reroll up to two dice during every round of Invasion combat. Naturally it doesn't specify that these have to be ground force dice, since Mechs didn't exist at this time, but the FAQ says that
(FAQ 2.3 p13)
They participate in invasion combat but are
immune to all abilities that refer to Ground Forces, such as
Action Cards, technologies, Domain Counters, bombardments,
PDS fire, and Leaders.
Since Generals are the only leaders that affect ground forces, I assumed this effectively forbids generals from using the two dice reroll for Mech rerolls, but another player argues that "The General's attacking ability doesn't use the word Ground Force, so it is applicable to Mech Units (or Fighters if you have Graviton Negator). When defending, a General states that only Ground Forces get the +1 bonus, so that isn't applicable to Mech Units."
What do you guys think?
2. If Wormhole Reconstruction is used, making all Wormholes adjacent to each other, can a player use the D Wormhole at the Gate of Creuss home system tile to invade the Wormhole Nexus System when the WN system is controlled by the Ghosts of Creuss? The attacker enters through a D, but comes out an A or B, so is that possible?