Are librarians limited to only Deathwatch Psychic Powers

By Deepstriker, in Deathwatch

Hi guys, am quite new to the forum. Have got a question for Deathwatch regarding use of Psychic powers.

Have run a search on the forum (doing my due diligence) so I don't post a repeated topic.

Rites of Battle showed rules for importing of Rogue Trader and Dark Heresy into Deathwatch. If that is so,
would it also be possible that librarians would also be able to access Dark Heresy/Ascension Psychic
Technique?

Hope to have your views on this. Thanks ^^.

No: Deathwatch libbys can only use Deathwatch psychic powers. It's the price they pay for being able to use them so safely.

Ah I see. Although it seems sad with all the fluff bout them being gifted and so, that an ordinary Psyker would have more choice of techniques then them.

Don't be, a librarian is treated as a valuable member of his chapter, whereas a psyker is treated with the social acceptability of something between a manure shoveler and a rapist. :P

Also, you get to shoot stuff with a bolter and chop big bad monsters up with a sword.

I mainly love the chop big bad monster up with sword portion. Its true that Psykers are fairly weaker than SM Libbys by alot. The option of if Psychic powers don't work, walk up and slug it to death. Plus they have the toughness to take hits.

Thanks for the clarification guys. Helped me understand the rules better.

On a last note: You really do not want a Librarian with Hammerfist in your group. "Ok, thats 1d10+40 points of damage. Yeah you get to double your armour, as this damage is basically primitive. Hey, GM, may I take Unarmed Master as my next Advance please? Before I forget, now to my next strike as I used Swift Attack."

Inter System Power Gaming, making GMs cry since 1984.

master_death said:

On a last note: You really do not want a Librarian with Hammerfist in your group. "Ok, thats 1d10+40 points of damage. Yeah you get to double your armour, as this damage is basically primitive. Hey, GM, may I take Unarmed Master as my next Advance please? Before I forget, now to my next strike as I used Swift Attack."

Inter System Power Gaming, making GMs cry since 1984.

Space Marines actually begin with Unarmed Master to add insult to injury. :)

Two points:

1. Multipliers in 40K RP are generally additive so that means you have a total SBx5. Still very good
2. The power is the suck against smart NPCs because it is sustained which means you lose a Simple Action every turn. Every smart NPC will simply avoid you and fire you to bits. A simple Disengage, if you ever get into melee and he doesn't die instantly, will leave you unable to attack him again. The only saving grace then is having a fitting Squad Mode Ability at hand but even that is a bit unreliable (either a costly one-shot or short-ranged).

Alex

ak-73 said:

2. The power is the suck against smart NPCs because it is sustained which means you lose a Simple Action every turn. Every smart NPC will simply avoid you and fire you to bits. A simple Disengage, if you ever get into melee and he doesn't die instantly, will leave you unable to attack him again. The only saving grace then is having a fitting Squad Mode Ability at hand but even that is a bit unreliable (either a costly one-shot or short-ranged).

Well considering disengage is a an action for your opponent too, it means you'd be using a charge every turn, so chances of you hitting are pretty high.

And if all else fails, there's always the option of called shots to the kneecaps. xD

Kasatka said:

ak-73 said:

2. The power is the suck against smart NPCs because it is sustained which means you lose a Simple Action every turn. Every smart NPC will simply avoid you and fire you to bits. A simple Disengage, if you ever get into melee and he doesn't die instantly, will leave you unable to attack him again. The only saving grace then is having a fitting Squad Mode Ability at hand but even that is a bit unreliable (either a costly one-shot or short-ranged).

Well considering disengage is a an action for your opponent too, it means you'd be using a charge every turn, so chances of you hitting are pretty high.

As Charge is a Full Action, you can't cast or sustain a Psychic Power, unless that Power is a free action.

Apologies, i mis-read and responded quite quickly.

So if a target has disengaged with you (which is only a standard move), on your turn you can make a standard move and smack them again even if sustaining a power, surely?

Kasatka said:

Apologies, i mis-read and responded quite quickly.

So if a target has disengaged with you (which is only a standard move), on your turn you can make a standard move and smack them again even if sustaining a power, surely?

No, as you need a Half Action to sustain a Psychic Power (although exceptions exist, like Wings of Sanguinius), a Half Action to move back in melee and then another Half Action to attack. So unless you get one of the 3 for free from a Squad Action or something, you can't do all 3 in the same turn.

I could be wrong but can't you always make a half move as part of an attack action? So half to sustain, free move, half to make a single melee attack. Maybe i'm thinking or Rogue Trader or something else.