Not sure if any of this really counts for spoilers but for those that care I discuss some of the unique-to-this-story mythos cards and some of the common going ons of investigators in this story.
Any ways. So we just finished a game of MoM with story 5, obviously, and some questions from the investigators and the keep, myself, came up. First off if an investigator is stunned by an attack from another investigator does the stun token consider him a monster or investigator? Second, the keeper cannot use uncontrollable urge to cast a spell against another player but can a player, on their own turn, cast a spell against another player such as bind monster? Third, although this didn't come up I am curious now, can a keeper override the investigator's normal turn order by using 'Compelled by Madness' on an insane character and forcing them to take their turn immediately?
I'm passing these along to what ever help or support email I can find for MoM or in general because I want an official answer for that first question since it sparked a heated debate on whether an investigator stunned by another investigator counts that stun as if it were a monster and investigator or whether it should have a special cycle all its own. Still want to see if anyone else has run into this and/or solved it.
) or are little (nothing) with that turn as he chooses. Not sure what you mean by "normal turn order" though, since investigators can take their turns in whatever order they choose from one turn to another. Keeper can only play a Mythos card at the start of an investigator's turn (or at least play it then to get the most out of Compelled), but at least for me, the investigator whose turn it is has to be at least have been chosen ("I'll do my turn next.") before the Keeper can play Compelled on him.
. If you knew all the Objectives for the scenario, you shouldn't have much trouble at all knowing which one I choose, especially for the first run of the scenario (1B in both scenario 1 and 5 for example).
. Objective wins are nice, but TPKs (total party kills) feel satisfying as well.