I have started mapping out my lastest campaign (as I have a feeling my GM is starting to become overwhelmed, poor chap), and after reading the chapter on Big Bads in DotDG I have decided on an immortality crazed cultest. Similer to Zugmunt Molotch from the Ravenor Novels (in appearance and personality with a few changes). I wanted his true power to come from the Halo Device that he tracks down in the acolytes shadow (more on this later). More importantly, I had some questions about Halo Devices.
1) Judgeing from the section on Halo Devices, would it be possable that one could become tainted by chaos (hence a tainted Xenos artifact)? The idea came from the Eisenhorn novels, as an entire xenos spicies was tainted by the possession of ONE warp artifact (albet a very powerful one). This would allow me to keep him as a cultest of Chaos, but have the immortality powers of a Halo Device. Which may also lead to a conflict of interests with an inquisitor or group of acolytes employed by the Ordos Xenos.
2) This is more a question on I, the GM, being a bit of a power-gamer. And the qustion is, if such a device was tainted by the warp, could afformentioned Molotch-wanabe have the ability to use psychic powers and/or sorcerery? I would imagine with the Big Bad's neer-immortality, giving him psychic powers or sorcery may be a tad extreme, something even high-level acolytes would have a serious delema confronting. As I intend for him to spare them on their early enounters, later in the campaign, when they eventually corner him, I want them to kill him through skill and sacrifice, not just because I let them to fit in with the story. I want them to earn his death, but make it earn-able.
I do love the idea of Xenos taint in the idea of a Halo Device, and intend to use it (or them
) in the campaign reguardless of chaos taint. But working with a lone cultest is so much easier then a lone xenophile. Ideas? Comments? Thoughts?
-Ira-