I'm trying to create a comprehensive rulebook...

By colormage1, in CoC Rules Discussion

So. I'm kind of completely unsatisfied with how the current rules are worded.

I don't know... I just keep on rereading everything and wish that it was formatted better and had better examples... Yea...

Anyway, last night I got excessively bored and created a very awful diagram showing how an "action" window actually works. It looks like it was done by a five year old, but paint is very very easy to use... so shoot me!

It doesn't include disrupts (that's for another night!) and doesn't have the correct terminology, but I think if something like this existed, I wouldn't have had a lot of the questions that I asked when I first got to the forum.

16299y.jpg

Again, I know this isn't exactly the most professional looking thing, but I think it is pretty exhaustive. (Though... Sigh... Looking at it now I see that I'm missing a Forced Response window for opponents towards the end. I'll work on it soon!)

I couldn't find the edit button. Sigh.

And that image is cut off! Sorry.

Here's the newer updated one. And I think it works!

s1kht1.jpg

Hmm.. I think after an Action is played, the active player gets the first Forced Response, not the opponent.

Just to be clear that I understand your point, I'm the active player and play In the Wake of the Sleeper (Event - Action: Choose a non-Ancient One character. Destroy all copies of that character.) on a Wraith I control. (Forced Response: After Wraith enters the your discard pile from play, your opponent must discard 1 random card from his hand.)

My opponent has three Deep One Assaults in his hand (Action: Destroy a character or support card with cost X or lower.) (Assume that there are tons of legal targets for those cards that he would love to kill.)

And those are the only three cards in his hand.

1) What do you think happens?

2) What happens if he has two additional Character cards in his hand? (For this scenario, let's assume the "random" card always hits a Character and the opponent always plays a Deep One Assault when able.)

My answers (according to the chart! are as follows)

1a)

  1. My In the Wake of the Sleeper resolves. I have 3 Forced Responses in my Forced Response Pool.
  2. Opponent plays a Deep One Assault. (2 left in hand.)
  3. I play a Forced Response. (2 left in Forced Response Pool.) He discards a Deep one Assault. (1 left in hand.)
  4. My opponent plays a Deep One Assault. (0 left in hand.)
  5. Forced Responses resolve because opponent has no more actions to take.

2a)

  1. My In the Wake of the Sleeper resolves. I have 3 Forced Responses in my FR pool.
  2. Opponent plays a Deep One Assault. (2 Deep One Assault left in hand. 2 Characters left in hand.)
  3. I play a Forced Response. (2 left in FRP.) He discards a Character. (2 DoA left in hand. 1 Character left in hand.)
  4. Opponent plays a DoA. (1 DoA left in hand. 1 Character left in hand.)
  5. I play a Forced Response. (1 left in FRP.) He discards a character. (1 DoA left. 0 Characters left.)
  6. Opponent plays a DoA. (Nothing in hand.)
  7. I play a Forced Response which does nothing.

Does that make sense? >>

I was confusing myself, thinking you were referencing Disrupts, when in fact you only mentioned Forced Responses. Forced Responses are a subset of Action, so follow the same logic as always - the opportunity to take an Action alternates between the active player and the passive player(s).

So... So far so good?

I'm trying to do a thing with Disrupts... but they're just so awful. I've subdivided every single Forced Response in the game into different categories. It's just a unified timing structure for them aren't really working out.

Thanks for your efforts! I think diagrams like that can make the game easier to grasp for newcomers and maybe even help some of the more experienced players.

I can't see the image, but Forced Responses, with simultaneous triggers, all resolve in the order the active player chooses. There is no back and forth.

Penfold said:

I can't see the image, but Forced Responses, with simultaneous triggers, all resolve in the order the active player chooses. There is no back and forth.

Can't see the entire image or it at all? (Because if you can only see part, right click and "copy image URL" to see all of it.)

And do you know where it says that about Forced Responses? Because I couldn't find it anywhere. And could you explain how it should work then?

What I wrote was not the best way of saying what I meant, and I slightly misremembered something to boot. The FAQ has all the pieces but is not written in a way that makes it super obvious. I know only because I asked Damon.

" (v1.0) Simultaneous Effects
When card effects, passive abilities, or
forced responses simultaneously affect
multiple cards controlled by a player,
all cards that are affected resolve in
the order determined by the card’s
controller, one at a time. The player
must fully resolve each effect before the
next effect takes place.


Whenever a card effect affects both
players simultaneously, the active player
resolves his effects first.


Whenever character or support cards
enter or leave play at the same time, the
controlling player chooses the order
in which they enter or leave play. They
are not required to follow the order in
which they originally entered or left play."