Rules Questions

By Tywyll, in Anima: Beyond Fantasy RPG

Hey, I've got a few questions from our first test run of Anima.

1) Do All Action penalties stack? If a guy suffers two crits with different penalties, do they stack, or does the highest one override the other? If they do stack, do they lose the -5 as a single group, or from each wound individually? For example, guy suffers a crit and has a -30 penalty. Next round this has dropped to -25 but he gets hit with another crit for a -15. So, does he have a -40 or a -25? Further, does the penalty go away at 5 a round or 10 a round (since its two wounds)?

2) If someone fumbles and the opponent gets to counter attack, does the fumbler get a defense roll? I assume the answer is 'yes' but I'd just like to be clear.

3) Elemental compatibility Advantage. This gives you +20 MA. Is that Base MA, or Final MA? I kind of think it should be Base, but since Base and Total are terms that are introduced in the magic chapter and not discussed with the advantage, you could argue it either way.

Tywyll said:

Hey, I've got a few questions from our first test run of Anima.

1) Do All Action penalties stack? If a guy suffers two crits with different penalties, do they stack, or does the highest one override the other? If they do stack, do they lose the -5 as a single group, or from each wound individually? For example, guy suffers a crit and has a -30 penalty. Next round this has dropped to -25 but he gets hit with another crit for a -15. So, does he have a -40 or a -25? Further, does the penalty go away at 5 a round or 10 a round (since its two wounds)?

2) If someone fumbles and the opponent gets to counter attack, does the fumbler get a defense roll? I assume the answer is 'yes' but I'd just like to be clear.

3) Elemental compatibility Advantage. This gives you +20 MA. Is that Base MA, or Final MA? I kind of think it should be Base, but since Base and Total are terms that are introduced in the magic chapter and not discussed with the advantage, you could argue it either way.


I don't know the official rules, but my thoughts are;

1) I do not stack all action penalties. However when they make the check to avoid the second all action penalty the first penalty does apply to the check, so if the person suffers a crit and takes a -30penalty and the next round gets hit with a crit that he rolls a -15 he would only have the -25, unless you didn't count the -25 penalty he already has in his check, which would make the check become -40 and be the penalty effecting him.

2) Yes, they can defend. The attacker will just probably get a huge attack bonus from the counterattack. I have the level of the fumble count as a negative to the attack. Thus for every 10 points of fumble the attacker gets +5 to their counterattack.

3) It seems to be from Final MA. Mostly because -20 Base MA will make most level 1 characters have 0MA to everything except the one element they are compatible with, which is not the point of the advantage. The point is to be better at one thing, not useless at all the others.

... let me try that again. Silly forum software.

Tywyll said:

Hey, I've got a few questions from our first test run of Anima.

1) Do All Action penalties stack? If a guy suffers two crits with different penalties, do they stack, or does the highest one override the other? If they do stack, do they lose the -5 as a single group, or from each wound individually? For example, guy suffers a crit and has a -30 penalty. Next round this has dropped to -25 but he gets hit with another crit for a -15. So, does he have a -40 or a -25? Further, does the penalty go away at 5 a round or 10 a round (since its two wounds)?

2) If someone fumbles and the opponent gets to counter attack, does the fumbler get a defense roll? I assume the answer is 'yes' but I'd just like to be clear.

3) Elemental compatibility Advantage. This gives you +20 MA. Is that Base MA, or Final MA? I kind of think it should be Base, but since Base and Total are terms that are introduced in the magic chapter and not discussed with the advantage, you could argue it either way.

1) It can be argued either way. I have them stack.

So: (Round 2) Critical, -30 All Action. (Round 2) -25 All Action, Critical, -40 All Action. (Round 3) -35 All Action. (Round 4) -30 All Action. (Round 5) -25 All Action. (Round 6) -20 All Action. (Round 7) -15 All Action. (Round 8) -10 All Action. (Round 9) -5 All Action. (Round 10) -0 All Action.

2.) Yes, the character receives a defense check.

3.) Final MA.