Greetings,
after quite a few RTL-sessions we decided to start a new Campaign with the Sea of Blood - Expansion (I'm playing . After the first session we there were some questions occuring. Some of them were listed in the FAQ-Update, so I don't bother asking them again. And I've also found some of them answered by doing a search in the forums, which makes me a little bit proud ^^
What remains is this:
1) Could someone please clarify for me, if the amount of potions that can be bought in Gafford are limited to five, as printed on the Map? There seems to be a problem with the translation of Gaffords "flavor text", which states that the heroes can buy as many potions as they want.
2) We were having trouble with our first island-encounter. For example:
a) What happens, when a hero dies, and there were no Glyphs activated. Does the hero stay in town or is the "Revenge" treated as one big glyph?
b) How do traps that require emty spaces (like crushing block) interact with the scrub-fields on the island?
c) The heroes were having a very hard time, chasing the leader of the island. I managed to get through 2/3 of my deck, is this intentional? They weren't making big mistakes, so I was just wondering...
3) I'm a bit confused after reading so many posts, that this game can be a "sure win" for the OL. I'm playing Captain Bones with the plot to free the "Kraken" (translation!?). So this leaves me with many places to siege, but I start with "0" Lieutenants, and I only get the Siren in Copper Level. This, combined with the "Divine Favor", has left me crying and wondering, how I will ever be able to stop the heroes from crushing me... I know, that the "fleeing lieutenant" - issue can be annoying for the heroes, but is it really a matchwinner for the OL, or am I missing something else.
Btw, we were really enjoying the sea-fights and change of things compared to RTL, so I hope we won't get caught in these balance-issues.
Any suggestions of what we can do to improve SoB are welcome :-)
Thanks in advance
Edo