I've started a campaign with Rogue Trader as Gamemaster, but now, after few months of playing, I've some problem:
1) The Rogue Trader player don't let the other player to do almost anything without his permission. He's arguing that he's responsible of the entire ship. How can I make him understand that a Rogue Trader trust his camrades (the other players)?
2) In ship combat, a PG could fire with a total BS of 70+ (with many bonus from RT, augury and so on), much more than NPC vessel. How I can make the ship combat more challenging?
3) In the last session I let the PGs to buy at black market some archeotech, but it was a fake. When they discover that it was a fake, they go to kill the vendor. I've decided that now the vendors crime organization (he's not the leader, but still a member) would set a bounty on the PGs. Is that to much?
4) A player know too much of the WH40K universe, and, with his comment, break up some interesting subplot like one of the voidsmen being taken by a strange lady who follow some strange rites (she was close to Slaanesh Cult). How can I block this sort of spoiler?
Thanks! And sorry for the bad writings, I'm Italian!