Attack on A Stunned Monster

By Decimus2, in Mansions of Madness

Hi,

simple question: what are the advantages of attacking stunned monster? Human takes -2, but there is no such an info for monsters.
It would be quite illlogical to have stunned monster in full attack capability, yet it seems so.

Whats your opinion?

Thanks
JK

None really, only that if you were just able to reach the monster this turn, since it is stunned, it won't attack you this turn.

So it is as I thought - illogical. Hope it will be attended in future errata. Thanks for your opinion!

How would you go about changing it? Give the investigator +2 to checks? I mean, attacking a stunned monster, the monster doesn't have any stats it checks, it's all investigator's stats that matter, so nothing like the -2 a stunned investigator suffers can be applied directly.. So where a monster attacks a stunned investigator who suffers -2 to checks and even then since you clear a stun token during the Trading Step, that is, before the Monster Attack Step, you'd have to get attacked by two monsters the same turn, one that stuns you, second gets the extra bonus. At least stunned investigators can still move and attack, whereas a stunned monster can only Take Sample, can't move or attack at all. I think the free evade is quite a boon already, it allows the investigator to outdistance the monster, not having to worry about it attacking. Further, since stuns stack, getting free attacks can mean you're keeping the monster out of the game for a few turns in a row.

decimus said:

So it is as I thought - illogical. Hope it will be attended in future errata. Thanks for your opinion!

It may well be illogical to you but it has nothing to do with an error within the rules, so don't expect this will ever see the light of an errata change.

During the game design stage, it was decided that the penalty for a stunned Investigator was -2 on skill checks and no second Movement Step, the penalty for a stunned monster was that it could not move or attack.

While you may find this illogical, they are the rules.

xris:
You misinterpret what errata is. It corrects not only factual errors, but also error in balance. That´s why now Walter must appear max 2 spaces away from investigator, for example.

Dam:
You´ve written a lot, yet what would be logical is pretty simple - attacking stunned monster and failing die roll wouldn´t cause any consequences (damage, stun etc.)

decimus said:

xris:
You misinterpret what errata is. It corrects not only factual errors, but also error in balance. That´s why now Walter must appear max 2 spaces away from investigator, for example.

And you misinterpret the different between opinion and fact happy.gif

I fail to see this as an error in game balance. There are PLENTY of game balance problems in MoM but in my opinion this is certainly not one of them. I see this as a game design choice, you may not like the direction the designer decided to go in but I can't see how this can be determined that it is in fact an design error and opposed to just something you don't happen to like. Of course, this is all "in my opinion" happy.gif

decimus said:

Dam:

You´ve written a lot, yet what would be logical is pretty simple - attacking stunned monster and failing die roll wouldn´t cause any consequences (damage, stun etc.)

But there are other checks where failure still has consequences. Further, attacking a stunned or unstunned monster, from the investigator's POV it doesn't matter, maybe he doesn't make the difference (how do you tell a stunned Shoggoth from a normal Shoggoth), investigator can still mess up his attack so badly that he damages himself. If the failed attack that has consequences is down to an investigator mistake, say hits a wall and he drops his weapon (can't recall if there is such an actual combat card), why would he be able to keep hold of the weapon against a stunned monster? He still hit the wall and dropped the weapon.

Dam said:

decimus said:

Dam:

You´ve written a lot, yet what would be logical is pretty simple - attacking stunned monster and failing die roll wouldn´t cause any consequences (damage, stun etc.)

But there are other checks where failure still has consequences. Further, attacking a stunned or unstunned monster, from the investigator's POV it doesn't matter, maybe he doesn't make the difference (how do you tell a stunned Shoggoth from a normal Shoggoth), investigator can still mess up his attack so badly that he damages himself. If the failed attack that has consequences is down to an investigator mistake, say hits a wall and he drops his weapon (can't recall if there is such an actual combat card), why would he be able to keep hold of the weapon against a stunned monster? He still hit the wall and dropped the weapon.

You might be right, I was used from other games, that attack triggered monster to counterattack, which may not be case of MoM. I will check it out.