www.descentcampaigntracker.com/campaigns/view/1280
That campaign tracker is REALLY cool. We're going to try out the two main suggestions I see from Corbon to fix SoB:
- Win by razing 5 cities is removed (there's penalties already)
- Only the Siren can advance plots (unbinding, carrying, etc.)
- Possibly? getting rid of Divine Favor--but no Raze win condition I don't know if it's necessary or not.
Are there any others we should consider?
The heroes:
- Battlemaster Jaes (Ran's Mark)
- Mordrog (Defender)
- Ronan of the Wild (Spry)
- Silhouette (Trickster)
The avatar:
- The Count (Bloodsuckers)
- Leviathan
Anyway, they have a nice party composition I think, strong tank, solid magic, the primary runner has Trickster and the primary ranged can be the runner in a pinch. I drew my Avatar and Plot randomly and got the Count + Leviathan, and took Bloodsuckers. That Trickster is a very frustrating ability, and the tank has Defender, plus usually Guards. He fatigues enough to attack, then Guards, and if I attack him he'll get fatigue back. Anyway, had a fun first session but obviously the real problems with Lieutenants aren't going to show up yet. We thought it was 18-15 heroes today, but forgot Time Passes and Exploring so it was really 19-16.
I landed 3 kills (3+3+4) and cycled my deck twice; they grabbed every glyph, got a treasure from 3 of 4 chests, and all the barrels were full of suck. They had to Temple heal quite a few times (Trapmaster was the first card I played and I was dropping traps on them almost every turn--ended the last level with Trapmaster, Evil Genius, and the one that upgrades a master creature) especially after I dropped a master naga + 3 sorcerers, a beastman, and spawned 2 razorwings (leech+ironskin), in addition to the master sorcerer leader. They ended the first week with 2450 gold.
Next week we'll start week 2 (they'll probably train and I'll get the Siren), then I imagine they'll head for another dungeon, but they might try a rumor out--I hope so, they look pretty mean!
Anyway, rules questions that came up today:
- Mordrog recovers 1 fatigue when wounded. Leech removes a fatigue for each wound inflicted, then extra wounds if out of fatigue. We felt the leech effect happens when damage is being dealt, and the recovery takes place after that. Pretty sure we did that correctly.
- I hit the runner (Silouhette + Trickster) with Curse of the Monkey God successfully. As far as we could tell, he can still use Trickster, as it's a skill that doesn't require any action or attack. Think we got that one right, too.
- The question came up as to whether or not you could Rest while restocking in town. My initial instinct was no you can't, because it reads that when you start in town you can either Restock again (same building or a different one), or declare an action and return to the glyph for 1 MP. After considering this more though, I think you could declare an action, but choose NOT to spend any MP, and just sit there, choosing to Rest. You would not be able to Restock, either. (If that is allowed, then in the future we may just add a Restock option to Tavern to get your Fatigue back, no cost.) Making a run for booze is just too epic.
Anyway, hope folks look at the campaign tracker, I didn't realize I should just be updating it as we play till it was over, but that was a pretty faithful recollection. The conquest and ending gold is correct, as are the items. Next week I'll bring my laptop and update the tracker as we go, which will be awesome!