This is a very complicated technique and I have a few questions,
1. The book states they take a -80 All Action Penalty, which makes sense, but then it states that means they take a -4 to all characteristics. Is this a misprint meaning a -4 to characteristic CHECKS? because otherwise someone with INT 4 using this technique would create clones with INT 0...not sure how to work with that. Not to mention the weakened damage, offensive and defensive abilities.
2. Where do these clones appear? It seems way too powerful if you can "summon" 22+ in one turn (With Arcane multiplication of bodies of course) and surround the enemy in a circle giving them no way to escape. Also do you move when they are "summoned", allowing you to hide within them even if you summon them in front of the enemy?
3. It states you can not take any other action-active or passive-when you create the duplications, can the duplications defend themselves the turn they are created?
4. Anyone have an idea on how to roll the initiative of clones so you don't have to roll 22+ times? Rolling them as a group is the only way I can think of.
5. Lastly, the rain of projectiles rules states the Base Damage is four times normal for whatever projectile. Does this mean it gets past Damage Barriers better than a single attack? It makes sense the damage would increase, but the point of a Damage Barrier is a lot of weak attacks won't damage the thing, a rain of projectiles is the definition of a lot of weak attack.