Hey all, I'm joining a Deathwatch game in progress. (I was actually involved in the first session). The rules are a bit loose: I don't think anyone uses Squad Mode abilities for some reason, though there's no reason we can't. While I can briefly borrow the book, and have read it through once as fast as I could, I'm still a little shaky on the rules. I understand Dark Heresy a lot better, and would have preferred an Ascended Inquisitor. (I could have done so, but the GM obviously wasn't happy with things like Unnatural Willpower or Ascended Psychic Powers, so...)
Anyway, I'm not sure what to buy. The other characters have on the order of 37,000 xp (!). To keep me in the loop, I'm being started with 13,000 - one xp for the base an Ascended character would get, I suppose. However... I'm still considered Rank 1, which puts a big damper on buying talents. Since some players haven't been able to make it, right now we have an insane Space Wolf Assault Marine who flies into a berserk rage every five minutes, and a Tactical Marine acting as Sarge who more or less uses this Missile Launcher an all purpose tool: Enemy? Boom. Door? Boom. Delicate electronics to recover? Boom.
I decide this party needed some utility more than anything, so I considered making an all-puspose Tactical Marine: using general advances to buy lots of basic skills, some Peer talents, and requisitioning tools. I thought about it, but Techmarine just isn't my thing. Instead, I wanted to go the opposite route: an infiltrator with lots of information gathering tools, Stalker bolter and rounds, and so forth.
We are playing with Rites of Battle, but I don't have a good handle on all of that. Again, I can look stuff up if I need to, but it's not a book I can laid out in front of me. My armor is definitely oriented towards move-n-scoot, as well as leadership after
Basically, if anyone has any suggestions, feel free to let me know. I'm kinda lost in the confusing haze of booklessness.
...
I vaguely thought "maybe Ultramarine". I was originally going to go Space Wolf, but the crazy Assault guy was all like, "Nuh-uh, I'm playing Space Wolf." And oddly, that's fully in character for his character . Since that's out of the question, I left my Chapter blank. I considered that hailing from a chapter that got utterly hammered and it trying to rebuild from almost nothing could be fun: he's in the Deathwatch because the Chapter itself can't even form a decent Kill-team right now. I could then make up my own Chapter.
Fun story time: the latest session was in was all roleplay, not combat, really. My marine apparently has a dry wit. Apparently they decided he belonged in this squad by virtue of his cunning rather than murderousness. The Space Wolf was crazy, insisting that he never took off his power armor or Thunder Hammer in the middle of the Deathwath base (the GM insisted that yes, he did, but there was a mighty argument over it). Eventually, his toon was such a psycho jerk I challenged him to a cage match. His (training) hammer versus my (training) dagger. He entered the cage, which I promptly closed and jammed shut with the knife.
He was not pleased.
Long story short, we wound up chained together until the Long Fang temporarily assigned to medbay decides otherwise. But that's OK. I actually came up with a solution to their latest problem of opening the unbreakable safe. My answer? If we can't move the person who may open the safe to the safe... we take the safe to the eprson who can open it. Yup, it's brilliant (snark) plans like that which earned me a place in this group.
I bet my Chapter Master asked them to give me the suckiest assignment possible. I KNEW I shouldn't have painted a smily face on his terminator helmet.
(you'll hafta paint a smiley on the ultra's BOOM stick, next)