Okay, I thought I had this down, but I re-read the rules and managed to confuse myself.
Skills
I have a Wild Elf Mystic character named Garron who has spent 3 creation points on skills.
That translates to 4 skills and 2 specializations.
The mystic has the following career skills: (Either Charm or Guile), Folklore, Intuition, Magical Sight, and Observation.
Being a wild elf, Garron gains the Orion's Favoured ability: which says he may train Ballistics Skill, Nature Lore, Observation, or Stealth. So, collectively Garron has the potential to have 5 skills and 2 specializations.
Here are my questions:
- What is the cost of training a basic skill that is career skill for the Mystic career? I'm assuming this is one skill.
- What is the cost of acquiring the advanced skill, Magical Sight? I'd assumed this was one skill.
- What is the cost of being trained (so he gets an expertise die when using) the advanced skill, Magical Sight? I'd assumed this was a total of two skills, one to acquire, and one to be trained in it.
- Is it possible to acquire or train skills outside of your career class at character creation?
- If so, what is the cost of training a basic skill that is not a career skill for the Mystic?
- If so, what is the cost of acquiring an advanced skill that is not a career skill for the mystic?
Based on my understanding of things, I'd ended up with Garron having the following skills:
- Trained in Stealth (thanks to his Orion's Favored ability)
- Trained in Guile
- Trained in Intuition
- Trained in Observation
- Acquired Magical Sight (but not trained)
With specializations in Intuition-Detect Lies, and Guile-Deception.
I was considering training in Coordination as an option, but while there are rules for non-career skills as part of character advancement, I couldn't find rules that detailed non-career skill costs at character creation.
Talents:
When I created Garron the mystic, I just bought talents that matched up with his talent slots (Focus x2). I saw rules for character advancement (Player's Guide, p 45) that said " 2 Advances: Acquire a talent outside the character's career."
I haven't seen any listing of what talents are and aren't part of a career (other than being in the right category, Focus/Reputation/Tactic... etc)
7.Is this rule simply telling my mystic that if they want a Talent that is not a Focus (the only type of Talent slot a Mystic has) they will pay 2 advances for it?
I guess a truly collaborative player could buy a Talent just to slot it on the party sheet, but-
8. is there any other use for a Talent that can't be slotted on your character sheet?
And for that matter...Say my Mystic buys three Focus Talents at character creation, then later changes careers to a career that has different Talent slots (say Reputation and Tactic).
9. Other than slotting his Focus Talents on the party sheet, does the character have any means to access them?
Thanks.