Star Wars RPG with Rouge Trader/Dark Heresy derivative system?

By Arioch, in Rogue Trader

I am very happy to see that FFG have got the license for Star Wars. And I personally hope that when they are going to make the RPG, they will not go the route of dice pools that WEG did, or the overcomplicated system that WoTC did (d20 was no fun). I really wish FFG would take the Rogue Trader system and tweak it for star wars. It has the perfect ability to handle anything from low and gritty (stormtroopers) to the truly heroic (Jedi masters/Sith Lords). It has the action feel, the gameplay speed, and cinematic feel that would make it perfect for a Star Wars RPG.

The Force could easily be handled very much like the Psychic Powers in Dark Heresy (without such serious drawbacks).

What do you say?

We'll see.

Star Wars Saga edition is an amazingly interesting game. D20 is not for everyone, but I feel it is light years ahead of the old WEG game and the previous "revised d20 edition". However, there were still issues with some rules bloat, and some ill conceived feats (which is an inherent problem in d20). However, with some house rules the game is easily playable. It just depends on the GM and players. There is always an argument about rules heavy vs rules light. SWSE is rules medium. So is RT.

The current system as written is for a much grittier, darker game than SWSE. I think FFG's "core mechanics" for the WH40K system might work (percentile dice etc) BUT it would need to be substantially reworked do to SW justice.

a d100 Star Wars game based on the 40k RPG system would be a blast.

I got my gaming group into RT partially because of the badass art in the book, but also the fact that for them that it was as Epic and large as Star Wars, without the whole Force and the 2-tone elements (Rebellion=good, empire=evil), and being a percentille system, makes it easier to get new players into the system as everyone understand the principle of percentile, while d20 being easy, might be a bit confusing for a newcommer when it comes down to number crunching.

DH careers for more down to earth classes, RT for the more epic ones and DW for Jedi vs Sith mega battles

Saga edition is ok. It is the best out of the d20 versions. But still. I feel something like RT/DH/DW system would be much better (my second choice would be a system like MGPs Legend system/BRP).

It is far easier to make characters less powerful/more powerful in RT/DH/DW than it is in d20. You can even do it on the spot. And it is as epic and cinematic as star wars needs to be.


So, how do we make our opinion heard to the powers that be about what we want?

Arioch said:

So, how do we make our opinion heard to the powers that be about what we want?

They do check the forums every so often - however, it's probably worth finding a better place to post such a thread, since they won't be looking in the 40k RPG forums for stuff about Star Wars.

I personally regard it as extremely unlikely - aside from the four 40kRPGs, every RPG that Fantasy Flight have produced, save for a few early d20 games, have been written from the ground up with a bespoke system rather than simply repurposing a system they've already used elsewhere.

Personally, that's the way I prefer it - I would sooner see a system designed specifically for adventures in the Star Wars universe than see FFG jury-rig an existing system into place around the setting.

The Star Wars D6 system was superb. Using the 40K RPG engine would be a major step backwards, and risk alienating GW as well (remember, GW owns the rules for 40K RPGs so if they were to use the same system, issues would definately arise).

Though I do think the 40K system could handle the game, it would have to be completely revised. Primariy character advancement and weapon/armor ideas. In 40K RPG I have experienced the need to gain bigger and better weapons and armor alongside rank growth. That doesnt fit star wars where characters dont really upgrade from blast pistol to bigger blast pistol from film to film/book to book/comic to comic.

I (and that is a personal I) would much prefer they just bought out WEG and D6 and publish it as their own game line.

Peacekeeper_b said:

The Star Wars D6 system was superb. Using the 40K RPG engine would be a major step backwards, and risk alienating GW as well (remember, GW owns the rules for 40K RPGs so if they were to use the same system, issues would definately arise).

Actually, you can't "own" rules - dice mechanics can't be copyrighted. All FFG would have to do is rename skills and talents, reword some other parts of the book, and bam! it's done.

Just saying lengua.gif

But yea, FFG have a tendency to make a new system for each of their RPGs - 40k was the exception.

N0-1_H3r3 said:

I personally regard it as extremely unlikely - aside from the four 40kRPGs, every RPG that Fantasy Flight have produced, save for a few early d20 games, have been written from the ground up with a bespoke system rather than simply repurposing a system they've already used elsewhere.

Personally, that's the way I prefer it - I would sooner see a system designed specifically for adventures in the Star Wars universe than see FFG jury-rig an existing system into place around the setting.

I have to agree. Though having the base of the system be percentile could work fairly well I think. Very easy for new players to understand.

If FFG does make a role playing game based on Star Wars with the same rule set as the 40K games, it will sure make it a lot easier to have debates about who would win between Star Wars forces and those from 40K gui%C3%B1o.gif

MILLANDSON said:

Actually, you can't "own" rules - dice mechanics can't be copyrighted. All FFG would have to do is rename skills and talents, reword some other parts of the book, and bam! it's done.

But a game system is more than dice mechanics. Beyond that, there's nothing that prevents a system of game mechanics being bound or restricted by licence conditions (as demonstrated by the d20 system - which was, afterall, a way to licence out the use of a game system in particular ways). Given that the 40kRPGs are licenced products, there may be restrictions on its use - though that's all speculation.

N0-1_H3r3 said:

MILLANDSON said:

Actually, you can't "own" rules - dice mechanics can't be copyrighted. All FFG would have to do is rename skills and talents, reword some other parts of the book, and bam! it's done.

But a game system is more than dice mechanics. Beyond that, there's nothing that prevents a system of game mechanics being bound or restricted by licence conditions (as demonstrated by the d20 system - which was, afterall, a way to licence out the use of a game system in particular ways). Given that the 40kRPGs are licenced products, there may be restrictions on its use - though that's all speculation.

Well yea, I was just pointing out that you can't really "own" the fundamentals of a system - I fully expect there to be some amount of licensing restrictions, because this is Games Workshop we're talking about.