Been holding onto these for a while, and just remembered I should share them. Here are the Advantages out of AE. Enjoy, all. And no, I don't have any info on the Sheela, yet. That will have to wait.
New Advantages
This section displays a list of new benefits related to magic and invocation. Like those in the base book, cost indicates the number of Creation Points necessary to access them. There are no restrictions on their use; any character, regardless of the category to which it belongs, can access them.
Versatile Metamagic
The character has a knack for developing very different Metamagic benefits.
Effect: The character can choose two different starting points on the Arcana Shepirah.
Requirements: The Gift
Cost: 1
Natural Sorcerer
The mystical formula and the development of spell is natural to the character, who is able to develop and learn with great ease even more complex spells.
Effect: The magician increases the degree of learning in Table 1 by two steps.
Requirements: The Gift
Cost: 1
Gradual Magic Learning
As you increase your character's abilities and powers, their knowledge of magic also increases, innately.
Effect: Each time you level up, the character gains a +5 to Magic level total.
Requirements: The Gift
Cost: 2
Incomplete Gift
The character with this advantage is born with certain capabilities for magic, and sometimes children can use spells in a way similar to a real gifted.
Effect: The character cannot see the magic, but is capable of launching spells in a limited way. Each time you use a spell, you must perform a Power Control Check against a difficulty 10 points over ten levels of the magic spell. If it fails, spend the Zeon as if he released the spell, even if this does not really work.
Cost: 1
Sheela Essence
The character is existentially tied to the essence of Sheela, so if one is linked to him, the elemental magic gets powers much higher than normal.
Effect: If a character joins a Sheela, he can get two additional improvements at the time of sealing the bonds.
Cost: 1
Familiar
At one point in his life, the character has been able to sign a deal with a creature as a familiar.
Effect: The character starts the game with a familiar creature of your level. An additional Creation Point allows the familiar in question to be a level above the character's level.
Cost: 2, 3
Mass Invocation
Someone with this skill has an enormous facility for invoking a large number of creatures.
Effect: The character counts as being a level higher when perform mass invoking. Additional points increase the theoretical level of the character by two or three.
Cost: 1, 2, 3