Okay, so I am combining all of plmrelm's spoilers into one.
Set I: Kingdom Hearts TCG
Sora Level 1
4/1
8 HP
I've been having these weird thoughts lately. Like is any of this real or not?
Player/Light
1/91
Uncommon
Sora Level 2
5/1
6 HP
My heart will stay with my friends. My friends are my power!
Player/Light
2/91
Uncommon
Sora Level 3
6/1
4 HP
The Heart may be weak. And sometimes it may even give in. But I've learned that deep down, there's a light that never goes out!
Player/Light
3/91
Uncommon
Donald Duck Level 1
2/3
Did you forget who I am? Donald's magic can take care of everything!Friend
4/91
Common
Donald Duck Level 2
3/4
The king told us to go out and find the key bearer, and we found you. So as long as we stick together, it'll all workout okay.
Friend
5/91
Common
Donald Duck Level 3
4/5
Sora… Sora! Sora! Come back, Sora!
Friend
6/91
Uncommon
Goofy Level 1
4/0
But I'm not gonna betray Sora either, 'cause he's become one of my best buddies after all we've been through together!
Friend
7/91
Common
Goofy Level 2
5/1
Now, just remember what Donald said to ya: no frowning. No sad faces.
Friend
8/91
Common
Goofy Level 3
6/2
Even if this place goes poof, our hearts ain't goin' nowhere. I'm sure we'll find our pals again. Yup, I just know that we will.
Friend
9/91
Uncommon
Aladdin Level 1
3/2
So, Jafar is after Jasmine and this "keyhole."
Friend
10/91
Common
Aladdin Level 2
4/3
Say Genie, what if I use my last wish to free you from the lamp?
Friend
11/91
Uncommon
Aladdin Level 3
5/4
I…I wish… …for your freedom, Genie.
Friend
12/91
Rare
Ariel Level 1
1/1
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -1 HP.
Friend
13/91
Rare
Ariel Level 2
2/2
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -2 HP.
Friend
14/91
Rare
Ariel Level 3
3/3
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -3 HP.
Friend
15/91
Rare
Simba Level 2
7/0
["SIMBA" limit 3] _^_ PROUD ROAR: Each player must choose one and discard a Friend or Magic/Friend Card he/she controls.
Magic/Friend
16/91
Rare
Simba Level 3
7/0
["SIMBA" limit 3] _^_ PROUD ROAR: Each player must choose one and discard two Friend or Magic/Friend Cards he/she controls.
Magic/Friend
17/91
Rare
Simba Level 4
7/0
["SIMBA" limit 3] _^_ PROUD ROAR: Each player must choose one Friend or Magic/Friend Card he/she controls. All other Friend and Magic/Friend Cards must be discarded.
Magic/Friend
18/91
Rare
Genie Level 2
7/3
You can play this card only if you control "Aladdin" whose magic value is greater than 1.
Magic/Friend
19/91
Uncommon
Genie Level 3
8/4
You can play this card only if you control "Aladdin" whose magic value is greater than 2.
Magic/Friend
20/91
Uncommon
Genie Level 4
8/4
[limit 1] You can play this card only if you control "Aladdin" whose magic value is greater than 3. _^_ SHOWTIME: Choose one Magic Card from your deck and reveal it. Put that card into your hand, and then shuffle your deck.
Magic/Friend
21/91
Rare
Bambi Level 2
1/0
["BAMBI" limit 3] _^_ "PARADISE": Draw one card.
Magic/Friend
22/91
Uncommon
Bambi Level 3
2/0
["BAMBI" limit 3] _^_ "PARADISE": Draw two cards.
Magic/Friend
23/91
Uncommon
Bambi Level 4
3/0
["BAMBI" limit 3] _^_ "PARADISE: Draw two cards.
Magic/Friend
24/91
Rare
Dumbo Level 2
4/0
SPLASH (Blizzard effect): All Dark/Heartless Cards in play get -1 POW. Dark Cards whose POW is reduced to zero are defeated and discarded.
Magic/Friend
25/91
Uncommon
Dumbo Level 3
5/0
SPLASH (Blizzard effect): All Dark/Heartless Cards in play get -1 POW. Dark Cards whose POW is reduced to zero are defeated and discarded.
Magic/Friend
26/91
Uncommon
Tinker Bell Level 2
1/0
_^_ REGENE: You gain +2 HP.
Magic/Friend
27/91
Rare
Fire Level 2
(Fire effect): This card deals 4 damage to one target Dark Card.
Magic
28/91
Common
Fira Level 3
(Fire effect): This card deals 5 damage to one target Dark Card.
Magic
29/91
Uncommon
Firaga Level 4
(Fire effect): This card deals 6 damage to one target Dark Card.
Magic
30/91
Rare
Blizzard Level 2
(Blizzard effect): This card deals 4 damage to one target Dark Card.
Magic
31/91
Common
Blizzara Level 3
(Blizzard effect): This card deals 5 damage to one target Dark Card.
Magic
32/91
Uncommon
Blizzaga Level 4
(Blizzard effect): This card deals 6 damage to one target Dark Card.
Magic
33/91
Rare
Thunder Level 2
(Thunder effect): This card deals 4 damage to one target Dark Card.
Magic
34/91
Common
Thundara Level 3
(Thunder effect): This card deals 5 damage to one target Dark Card.
Magic
35/91
Uncommon
Thundaga Level 4
(Thunder effect): This card deals 6 damage to one target Dark Card.
Magic
36/91
Rare
Cure Level 1
You gain +1 HP.
Magic
37/91
Common
Pumpkinhead
+2
When you play two "Pumpkinhead" cards at the same time, their attack value becomes 6. When you play three at the same time, it becomes 10.
Attack
38/91
Common
Lionheart
+3
When you play two "Lionheart" cards at the same time, their attack value becomes 8. When you play three at the same time, it becomes 13.
Attack
39/91
Uncommon
Lady Luck
+4
When you play three "Lady Luck" cards at the same time, their attack value becomes 16.
Attack
40/91
Uncommon
Divine Rose
+5
When you play two "Divine Rose" cards at the same time, their attack value becomes 12.
Attack
41/91
Common
Oathkeeper
+5
When you play this card and a Dark/Heartless Card is defeated in the same battle, you gain +1 HP. Note: This effect can only be used once per turn.
Attack
42/91
Rare
Shadow Level 1
POW 4
NUMBER PLUS: This card and all other Dark Heartless Cards in play gain +1 POW.
Dark/Heartless
43/91
Common
Bouncywild Level 1
POW 5
_^_ DRAW: Draw one card.
Dark/Heartless
44/91
Common
Soldier Level 1
POW 6
Dark/Heartless
45/91
Common
Red Nocturne Level 2
POW 7
NULL FIRE: Fire effect damage to this card is reduced to 0.
Dark/Heartless
46/91
Uncommon
Blue Rhapsody Level 2
POW 7
NULL BLIZZARD: Blizzard effect damage to this card is reduced to 0.
Dark/Heartless
47/91
Uncommon
Yellow Opera Level 2
POW 7
NULL THUNDER: Thunder effect damage to this card is reduced to 0.
Dark/Heartless
48/91
Uncommon
Green Requiem Level 2
POW 7
While this card is on a World Card, the Dark/Heartless cards on that world gain +X POW. (X is equal to that world's level.)
Dark/Heartless
49/91
Uncommon
Barrel Spider Level 3
POW 10
EXPLOSION (Fire effect): If you do not deal at least 1 Magic damage during the same Action Phase in which you defeat this card, you lose -1 HP.
Dark/Heartless
50/91
Common
Large Body Level 3
POW 13
PRIZE-UP: The player who defeats this card draws one card.
Dark/Heartless
51/91
Common
Sea Neon Level 4
POW 11
No player can use Attack Cards at any time.
Dark/Heartless
52/91
Common
Wight Night Level 5
POW 6
INVISIBLE: Damage to this card from the opponent's Player Card and Attack cards is reduced to 0.
Dark/Heartless
53/91
Rare
Gargoyle Level 6
POW 6
All damage done to this card is reduced to 0, with the exception of magic damage.
Dark/Heartless
54/91
Common
Pirate Level 6
POW 7
PLUNDER: While this card is on your World Card, you lose -1 HP during your Discard Phase.
Dark/Heartless
55/91
Common
Wizard Level 7
POW 11
No player can use Magic Cards at any time.
Dark/Heartless
56/91
Rare
Wyvern Level 8
POW 14
While this card is on your World Card, you lose -1 HP during your Discard Phase.
Dark/Heartless
57/91
Rare
Traverse Town Level 3
[Dark 3] Each Dark Card on this card gets +1 POW.
World
58/91
Common
Traverse Town Level 1
[Dark 1]
World
59/91
Common
Traverse Town Level 2
[Dark 2]
World
60/91
Common
Wonderland Level 2
[Dark 2] "Fire effect" damage is doubled here. For each additional doubling effect card used, the damage multiplier increases by 1.
World
61/91
Rare
Deep Jungle Level 2
[Dark 2] "Blizzard effect" damage is doubled here. For each additional doubling effect card used, the damage multiplier increases by 1.
World
62/91
Rare
Agrabah Level 2
[Dark 2] "Thunder effect" damage is doubled here. For each additional doubling effect card used, the damage multiplier increases by 1.
World
63/91
Rare
Halloween Town Level 1
[Dark 1] _^_ Discard the top card of your deck. If that card is Dark/Heartless, you lose -1 HP, if not you gain +1 HP.
World
64/91
Rare
Sora Level 1
4/1
8 HP
I've been having these weird thoughts lately. Like is any of this real or not?
Player/Light
65/91
Super Rare
Sora Level 2
5/1
6 HP
My heart will stay with my friends. My friends are my power!
Player/Light
66/91
Super Rare
Sora Level 3
6/1
4 HP
The Heart may be weak. And sometimes it may even give in. But I've learned that deep down, there's a light that never goes out!
Player/Light
67/91
Super Rare
Donald Duck Level 1
2/3
Did you forget who I am? Donald's magic can take care of everything!Friend
68/91
Super Rare
Donald Duck Level 2
3/4
The king told us to go out and find the key bearer, and we found you. So as long as we stick together, it'll all workout okay.
Friend
69/91
Super Rare
Donald Duck Level 3
4/5
Sora… Sora! Sora! Come back, Sora!
Friend
70/91
Super Rare
Goofy Level 1
4/0
But I'm not gonna betray Sora either, 'cause he's become one of my best buddies after all we've been through together!
Friend
71/91
Super Rare
Goofy Level 2
5/1
Now, just remember what Donald said to ya: no frowning. No sad faces.
Friend
72/91
Super Rare
Goofy Level 3
6/2
Even if this place goes poof, our hearts ain't goin' nowhere. I'm sure we'll find our pals again. Yup, I just know that we will.
Friend
73/91
Super Rare
Aladdin Level 1
3/2
So, Jafar is after Jasmine and this "keyhole."
Friend
74/91
Super Rare
Aladdin Level 2
4/3
Say Genie, what if I use my last wish to free you from the lamp?
Friend
75/91
Super Rare
Aladdin Level 3
5/4
I…I wish… …for your freedom, Genie.
Friend
76/91
Super Rare
Ariel Level 1
1/1
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -1 HP.
Friend
77/91
Super Rare
Ariel Level 2
2/2
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -2 HP.
Friend
78/91
Super Rare
Ariel Level 3
3/3
CURE POTION: When you lose HP, you may take this card from your friend position and discard it. If you do so, you will prevent the loss of -3 HP.
Friend
79/91
Super Rare
Simba Level 2
7/0
["SIMBA" limit 3] _^_ PROUD ROAR: Each player must choose one and discard a Friend or Magic/Friend Card he/she controls.
Magic/Friend
80/91
Super Rare
Simba Level 3
7/0
["SIMBA" limit 3] _^_ PROUD ROAR: Each player must choose one and discard two Friend or Magic/Friend Cards he/she controls.
Magic/Friend
81/91
Super Rare
Simba Level 4
7/0
["SIMBA" limit 3] _^_ PROUD ROAR: Each player must choose one Friend or Magic/Friend Card he/she controls. All other Friend and Magic/Friend Cards must be discarded.
Magic/Friend
82/91
Super Rare
Genie Level 2
7/3
You can play this card only if you control "Aladdin" whose magic value is greater than 1.
Magic/Friend
83/91
Super Rare
Genie Level 3
8/4
You can play this card only if you control "Aladdin" whose magic value is greater than 2.
Magic/Friend
84/91
Super Rare
Genie Level 4
8/4
[limit 1] You can play this card only if you control "Aladdin" whose magic value is greater than 3. _^_ SHOWTIME: Choose one Magic Card from your deck and reveal it. Put that card into your hand, and then shuffle your deck.
Magic/Friend
85/91
Super Rare
Bambi Level 2
1/0
["BAMBI" limit 3] _^_ "PARADISE": Draw one card.
Magic/Friend
86/91
Super Rare
Bambi Level 3
2/0
["BAMBI" limit 3] _^_ "PARADISE": Draw two cards.
Magic/Friend
87/91
Super Rare
Bambi Level 4
3/0
["BAMBI" limit 3] _^_ "PARADISE: Draw two cards.
Magic/Friend
88/91
Super Rare
Dumbo Level 2
4/0
SPLASH (Blizzard effect): All Dark/Heartless Cards in play get -1 POW. Dark Cards whose POW is reduced to zero are defeated and discarded.
Magic/Friend
89/91
Super Rare
Dumbo Level 3
5/0
SPLASH (Blizzard effect): All Dark/Heartless Cards in play get -1 POW. Dark Cards whose POW is reduced to zero are defeated and discarded.
Magic/Friend
90/91
Super Rare
Tinker Bell Level 2
1/0
_^_ REGENE: You gain +2 HP.
Magic/Friend
91/91
Super Rare
Set II: A Darkness Awakened
Riku Level 3
HP 5
7/0
Player/Light
1/128
Rare
Donald Duck Level 4
+5/6
_^_ You may choose one Magic Card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.
Friend
2/128
Super Rare
Goofy Level 4
+7/3
_^_ You may choose one Attack Card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.
Friend
3/128
Super Rare
Jack Skellington Level 1
+4/2
Icy Terror: All Dark Cards in play and in players’ hands lose two levels. This effect cannot reduce a card’s level below 0.
Friend
4/128
Common
Jack Skellington Level 2
+5/3
Icy Terror: All Dark Cards in play and in players’ hands lose two levels. This effect cannot reduce a card’s level below 0.
Friend
5/128
Uncommon
Jack Skellington Level 3
+6/4
Icy Terror: All Dark Cards in play and in players’ hands lose two levels. This effect cannot reduce a card’s level below 0.
Friend
6/128
Rare
Sally Level 0
-1/0
If this card is discarded from your Friend Area by a card effect, you may choose one "Jack Skellington" card from your Discard Area and put it into your hand.
Friend
7/128
Rare
The Mayor Level 0
0/0
_^_ Choose one "Jack Skellington" card from your deck and reveal it. Put that card into your hand, and then shuffle your deck.
Jack! Jack! We have a major crisis!
Friend
8/128
Common
Zero Level 0
+0/0
You may choose to discard this card instead of a "Jack Skellington" card you control.
Friend
9/128
Uncommon
Beast Level 1
+5/1
FURIOUS BELLOW: If you discard this card from your Friend Area, choose and discard one Dark/Heartless Card in play of level 2 or below.
Friend
10/128
Common
Beast Level 2
+6/1
FURIOUS BELLOW: If you discard this card from your Friend Area, choose and discard one Dark/Heartless Card in play of level 3 or below.
Friend
11/128
Uncommon
Beast Level 1
+7/1
FURIOUS BELLOW: If you discard this card from your Friend Area, choose and discard one Dark/Heartless Card in play of level 4 or below.
Friend
12/128
Rare
Hercules Level 1
+5/0
_^_ ENERGY BURST: Choose one Dark/Heartless Card in play of level 2 or below and return it to the owner's hand.
Friend
13/128
Common
Hercules Level 2
+6/0
_^_ ENERGY BURST: Choose one Dark/Heartless Card in play of level 3 or below and return it to the owner's hand.
Friend
14/128
Uncommon
Hercules Level 3
+7/0
_^_ ENERGY BURST: Choose one Dark/Heartless Card in play of level 4 or below and return it to the owner's hand.
Friend
15/128
Rare
Peter Pan Level 1
+2/0
TIME-OUT: While this card is taking part in a battle, each Dark/Heartless Card that participates in the battle loses its card text.
Friend
16/128
Common
Peter Pan Level 2
+3/0
TIME-OUT: While this card is taking part in a battle, each Dark/Heartless Card that participates in the battle loses its card text.
Friend
17/128
Uncommon
Peter Pan Level 3
+4/0
TIME-OUT: While this card is taking part in a battle, each Dark/Heartless Card that participates in the battle loses its card text.
Friend
18/128
Rare
Pluto Level 0
+1/
_^_ Look at the top card of your deck. Choose to discard it or return it to the top of the deck.
Friend
19/128
Common
Chip & Dale lvl 0
+0/0
[Limit 1]Maintenance:
You may take this card from your friend area and discard it. If you do so, add all discarded cards into your deck and shuffle it. This card is removed from the game.
Friend
20/128
Super Rare
Broom Level 0
+1/0
(You may put more than three copies of this card in your deck. You may also place any number of "Broom" cards into play.) While "Donald Duck" is in your Friend Area, this card gets +1 Support Value.
Friend
21/128
Uncommon
Huey Level 0
+1/
Each player draws one less card during the Draw Phase.
Friend
22/128
Common
Dewey Level 0
+1/
Each player draws one less card during the Draw Phase.
Friend
23/128
Common
Louie Level 0
+1/
Each player draws one less card during the Draw Phase.
Friend
24/128
Common
Jiminy Cricket Level 0
+0/2
_^_ Look att he top three cards of your deck, and return them in any order.
Cricket's the name. Jiminy Cricket, at your service.
25/128
Common
King Triton Level 2
+6/2
_^_ Discard all "Ariel" cards in play.
This card is treated as level 1 when placed into play.
Friend
26/128
Super Rare
Winnie the Pooh Level 0
+0/
When this card participates in a challenge, the challenge ends immediately and the result is a tie.
27/128
Rare
Tidus Level 0
+1/0
You may choose to discard this card from your Friend Area. If you do so, choose and discard a level 0 Friend or Magic/Friend Card in play.
Hey Sora! Let's play!
Friend
28/128
Uncommon
Selphie Level 0
+1/0
Each player draws one additional card in the Draw Phase.
Ya ready?
29/128
Uncommon
Wakka Level 0
+1/0
Your Player Card gets +1 Attack Value.
Hey, what's happening, man?
Friend
30/128
Uncommon
Yuffie Level 2
+4/0
When this card is discarded from your Friend Area, you may choose to lose -1 HP to return it to your hand.
I'm the great ninja Yuffie.
Friend
31/128
Rare
Leon Level 4
+8/3
This card cannot be discarded unless it has participated in a battle or challenge.
"I think you might have overdone it, Squall."
"That's Leon."
Friend
32/128
Rare
Moogle Level 1
-5/0
Each Player can place Friend Cards of any level into play from their hand.
Kupo!
Friend
33/128
Rare
Mushu Level 2
+2/0
Flame (Fire Effect): You may choose to lose X HP. If you do so, the Support Value of this card is increased by X until the end of the turn.
Magic/Friend
34/128
Common
Mushu Level 3
+3/0
Flame (Fire Effect): You may choose to lose X HP. If you do so, the Support Value of this card is increased by X until the end of the turn.
Magic/Friend
35/128
Uncommon
Mushu Level 4
+4/0
Flame (Fire Effect): You may choose to lose X HP. If you do so, the Support Value of this card is increased by X until the end of the turn.
Magic/Friend
36/128
Rare
Dumbo Level 4
+6/0
SPLASH (Blizzard effect): All Dark/Heartless Cards in play get -1 POW. Any Dark/Heartless Card whose POW is reduced to zero is defeated and discarded.
Magic/Friend
37/128
Common
Tinker Bell Level 3
+2/2
_^_ REGEN: You gain +2 HP.
Magic/Friend
38/128
Rare
Tinker Bell Level 4
+3/2
_^_ REGEN: You gain +2 HP.
Magic/Friend
39/128
Rare
Cura Level 2
You gain +2 HP
Magic
40/128
Uncommon
Curaga Level 4
You gain +3 HP
Magic
41/128
Rare
Gravity Level 2
Each player must choose and discard a Friend or Magic/Friend Card he/she controls.
Magic
42/128
Common
Gravira Level 3
Choose and discard a Friend or Magic/Friend Card in play with a Support Value of 3 or less.
Magic
43/128
Uncommon
Graviga Level 4
Choose and discard a Friend or Magic/Friend Card in play with a Support Value of 7 or less.
Magic
44/128
Rare
Stop Level 4
Use this card during the Challenge Phase to Immediately end a challenge. Resolve the challenge with the cards currently in play.
Magic
45/128
Common
Stopra Level 5
Discard your top World Card if it has no Dark Card on it. If you do so, you may draw cards until you have six cards in your hand.
Note: This card can only be used once per turn.
Magic
46/128
Uncommon
Stopga Level 6
Discard at least 4 levels' worth of World Cards starting from the top. Only World Cards with no Dark Cards on them can be discarded. If you do so, your opponent cannot draw any cards during the his/her next Draw Phase.
Magic
47/128
Rare
Aero Level 2
Each player chooses and discards a card from his/her hand.
Magic
48/128
Common
Fairy Harp
+0/
This card can only be used during a Challenge Phase. Your current total Attack Value and your opponent's current total Attack Value are switched.
Attack
49/128
Uncommon
Olympia
+0/
This card can only be used during a Challenge Phase. Discard this card and the card your opponent just played.
Attack
50/128
Uncommon
Metal Chocobo
+2/
You may return this card to your hand at the end of the phase.
Attack
51/128
Uncommon
Oblivion
+10/
[limit 1]
Attack
52/128
Uncommon
Soul Eater
+2/
This card can only be played by "Riku".
If this card participates in a victorious challenge, your opponent loses one additional HP.
Note: This effect cannot come into play more than once per turn.
Attack
53/128
Rare
Power Wild Level 2
POW 8
Dark/Heartless
54/128
Common
White Mushroom Level 2
POW 6
The World Card where this card is played loses its card text except for its Dark Card limit.
Dark/Heartless
55/128
Common
Air Soldier Level 2
POW 7
The player who controls the World Card where this card is placed must defeat this card before any other Dark Cards.
Dark/Heartless
56/128
Common
Pot Spider Level 3
POW 6
_^_ The player who controls the World Card where this card is played loses -1 HP if he/she does not control at least one Friend or Magic/Friend Card.
Note: This effect cannot come into play more then once per turn.
Dark/Heartless
57/128
Rare
Bandit Level 3
POW 9
Dark/Heartless
58/128
Common
Screwdiver Level 4
POW 12
Dark/Heartless
59/128
Common
Fat Bandit Level 4
POW 11
BOUNCE: Damage done to this card from the opponent's Attack Cards is reduced to 0.
Dark/Heartless
60/128
Uncommon
Angel Star Level 4
Pow 11
Magic damage done to this card is reduced to 0.
Dark/Heartless
61/128
Common
Stealth Sneak Level 4
POW 1
All damage done to this card is reduced to 0.
Dark/Heartless
62/128
Rare
Aquatank Level 5
POW 8
_^_ If your opponent's current World Card allows more Dark Cards to be placed on it, you may choose one Dark/Heartless Card from your deck, and play it on the that world card. If you do so, shuffle your deck.
Dark/Heartless
63/128
Rare
Air Pirate Level 5
POW 13
Dark/Heartless
64/128
Common
Pot Centipede Level 5
POW 11
When this card is discarded from play, you may choose up to two "Pot Spider" cards from your Discard Area and put them into your hand.
Dark/Heartless
65/128
Uncommon
Search Ghost Level 5
POW 9
_^_ If you play this card on your opponent's World Card, you may choose oneDark/Villians Card from your deck and reveal it. If you do so, put that card into your hand and shuffle your deck.
Dark/Heartless
66/128
Uncommon
Behemoth Level 5
POW 13
When the player who controls the World Card where this card is placed chooses to battle against this card, all Friend and/or Magic/Friend Cards he/she controls that are able to battle this card must do so.
Dark/Heartless
67/128
Rare
Invisible Level 5
POW 12
Damage done to this card from your opponent's Friend and Magic/Friend Cards is reduced to 0.
Dark/Heartless
68/128
Uncommon
Darkball Level 6
POW 14
Dark/Heartless
69/128
Common
Guard Armor (arm) Level 5
Pow 11
Dark/Heartless
70/128
Common
Guard Armor (leg) Level 6
Pow 12
Dark/Heartless
71/128
Common
Guard Armor (body) Level 7
Pow 13
You may play one "Guard Armor (arm)" card and/or one "Guard Armor (leg)" card in addition to this card. All "Guard Armor" cards put into play in this manner count as a single Dark/Heartless Card. Treat these cards separately after they have been played.
Dark/Heartless
72/128
Uncommon
Defender Level 7
POW 15
Dark/Heartless
73/128
Common
Parasite Cage Level 7
POW 14
_^_
Choose a Friend or Magic/Friend Card your opponent controls and place it on this card. The target card's level, Support Value, Magic Value, and card text are lost, but it retains its card name. The target card cannot return to play until this card is defeated.
Dark/Heartless
74/128
Rare
Darkside Level 8
Pow 15
_^_ Discard all friend and Magic/Friend Cards with a level of 1 or less in play.
Dark/Heartless
75/128
Uncommon
Queen of Hearts Level 8
POW 15
This card and all other Dark/Villian Cards in play get +1 POW.
Dark/Villains
76/128
Uncommon
Hades Level 8
POW 16
_^_ Discard all "Hercules" cards in play.
No player can play "Hercules" cards.
Dark/Villains
77/128
Uncommon
Clayton Level 8
POW 15
The player who controls the World Card where this card is placed cannot choose to escape if he/she does not control at least one Friend or Magic/Friend Card.
Dark/Villains
78/128
Uncommon
Jafar Level 8
POW 17
_^_ Discard all "Aladdin" cards in play.
No player can play "Aladdin" or "Genie" cards.
Dark/Villains
79/128
Uncommon
Ursula Level 8
POW 18
_^_ Discard all "Ariel" cards in play.
No player can play "Ariel" cards.
Dark/Villains
80/128
Rare
Oogie Boogie Level 8
Pow 18
_^_ Discard all "Jack Skellington" cards in play.
No player can play "Jack Skellington" cards.
Dark/Villians
81/128
Rare
Captain Hook Level 8
POW 17
_^_ Discard all "Peter Pan" cards in play.
No player can play "Peter Pan" or "Tinker Bell" cards.
Dark/Villains
82/128
Rare
Maleficent Level 8
POW 17
_^_ Discard all "Beast" cards in play.
No player can play "Beast" cards.
Dark/Villains
83/128
Rare
Destiny Islands Level 1
[Dark 1]
_^_ You may choose one level 0 Friend or Magic/Friend Card from your deck and reveal it. If you do so, put that card into your hand and shuffle your deck.
World
84/128
Rare
Disney Castle Level 1
[Dark Cards cannot be placed on this card.]
_^_ Draw one card. Note: You cannot play another "Disney Castle" card directly onto this World Card.
World
85/128
Rare
Wonderland Level 1
[Dark 1]
_^_ You must discard a random card from your hand, then draw a card from your deck.
World
86/128
Common
Wonderland Level 3
[Dark 3]
Friend Cards, Magic/Friend Cards, and Dark Cards cannot be played here.
World
87/128
Uncommon
Olypmus Colliseum Level 2
[Dark No-limit] Any number of Dark Cards may be played here.
_^_
You may choose one "Hercules" card from your deck and reveal it. If you do so, put that card into your hand and shuffle your deck.
World
88/128
Rare
Olympus Coliseum Level 3
[Dark 3]
Magic Cards cannot be played here.
World
89/128
Uncommon
Atlantica Level 2
[Dark 2]
Attack Cards cannot be played here.
World
90/128
Uncommon
Halloweentown Level 2
[Dark No-limit] - Any number of Dark Cards may be played here.
_^_
You may choose one "Jack Skellington" card from your deck and reveal it. If you do so, put that card into your hand and shuffle your deck.
World
91/128
Rare
Halloweentown Level 3
[Dark 3]
_^_
You must discard a random card from your hand.
World
92/128
Common
Neverland Level 1
[Dark 1]
Any player who plays a World Card with the same name and level as a World Card already in play must discard a card from their hand.
World
93/128
Common
Hundred Acre Wood Level 0
[limit 1] [Dark cards cannot be placed on this card.]
_^_
Players must discard their entire hand.
World
94/128
Rare
Hollow Bastion Level 3
[Dark 3]
You get -2 Attack Value while fighting Dark Cards placed on this World.
World
95/128
Common
End of the World Level 3
[Dark 3]
Your opponent may place Dark Cards of any level on this World Card.
World
96/128
Super Rare
Riku Level 3
HP 5
7/0
Player/Light
97/128
Super Rare
Jack Skellington Level 3
+6/4
Icy Terror:
All Dark Cards in play and in players’ hands lose two levels. This effect cannot reduce a card’s level below 0.
Friend
98/128
Super Rare
Sally Level 0
-1/0
If this card is discarded from your Friend Area by a card effect, you may choose one "Jack Skellington" card from your Discard Area and put it into your hand.
Friend
99/128
Super Rare
Beast Level 1
+5/1
FURIOUS BELLOW:
If you discard this card from your Friend Area, choose and discard one Dark/Heartless Card in play of level 2 or below.
Friend
100/128
Super Rare
Beast Level 2
+6/1
FURIOUS BELLOW:
If you discard this card from your Friend Area, choose and discard one Dark/Heartless Card in play of level 3 or below.
Friend
101/128
Super Rare
Beast Level 3
+7/1
FURIOUS BELLOW:
If you discard this card from your Friend Area, choose and discard one Dark/Heartless Card in play of level 4 or below.
Friend
102/128
Super Rare
Hercules Level 1
+5/0
_^_ ENERGY BURST:
Choose one Dark/Heartless Card in play of level 2 or below and return it to the owner's hand.
Friend
103/128
Super Rare
Hercules Level 2
+6/0
_^_ ENERGY BURST:
Choose one Dark/Heartless Card in play of level 3 or below and return it to the owner's hand.
Friend
104/128
Uncommon
Hercules Level 3
+7/0
_^_ ENERGY BURST:
Choose one Dark/Heartless Card in play of level 4 or below and return it to the owner's hand.
Friend
105/128
Rare
Peter Pan Level 1
+2/0
TIME-OUT:
While this card is taking part in a battle, each Dark/Heartless Card that participates in the battle loses its card text.
Friend
106/128
Super Rare
Peter Pan Level 2
+3/0
TIME-OUT:
While this card is taking part in a battle, each Dark/Heartless Card that participates in the battle loses its card text.
Friend
107/128
Uncommon
Peter Pan Level 3
+4/0
TIME-OUT:
While this card is taking part in a battle, each Dark/Heartless Card that participates in the battle loses its card text.
Friend
108/128
Super Rare
Winnie the Pooh Level 0
+0/-
When this card participates in a challenge, the challenge ends immediately and he result is a tie.
Friend
109/128
Super Rare
Yuffie Level 2
+4/0
When this card is discarded from your Friend Area, you may choose to lose -1 HP to return it to your hand.
Friend
110/128
Super Rare
Leon Level 4
+8/3
This card cannot be discarded unless it has participated in a battle or challenge.
Friend
111/128
Super-Rare
Moogle Level 1
-5/0
Each player can place Friend Cards of any level into play from thier hand.
Kupo!
Friend
112/128
Super-Rare
Dumbo Level 4
6/0
Splash(Blizzard Effect):
All Dark/Heartless Cards in play get -1 POW. Any Dark/Heartless Card whose POW is reduced to zero is defeated and discarded.
Magic/Friend
113/128
Super-Rare
Tinker Bell Level 3
+2/2
_v_ Regen:
You gain +2 HP.
Magic/Friend
114/128
Super Rare
Tinker Bell Level 4
+3/2
_^_ REGEN:
You gain +2 HP.
Magic/Friend
115/128
Super Rare
Soul Eater
+2/
This card can only be played by "Riku".
If this card participates in a victorious challenge, your opponent loses one additional HP.
Note: This effect cannot come into play more than once per turn.
Attack
116/128
Super Rare
Behemoth Level 5
POW 13
When the player who controls the World Card where this card is placed chooses to battle against this card, all Friend and/or Magic/Friend Cards he/she controls that are able to battle this card must do so.
Dark/Heartless
117/128
Super Rare
Parasite Cage Level 7
POW 14
_^_ Choose a Friend or Magic/Friend Card your opponent controls and place it on this card. The target card's level, Support Value, Magic Value, and card text are lost, but it retains its card name. The target card cannot return to play until this card is defeated.
Dark/Heartless
118/128
Super Rare
Queen of Hearts Level 8
POW 15
This card and all other Dark/Villian Cards in play get +1 POW.
Dark/Villains
119/128
Super Rare
Hades Level 8
POW 16
_^_
Discard all "Hercules" cards in play.
No play can play "Hercules" cards.
Dark/Villains
120/128
Super Rare
Clayton Level 8
POW 15
The player who controls the World Card where this card is placed cannot choose to escape if he/she does not control at least one Friend or Magic/Friend Card.
Dark/Villains
121/128
Super Rare
Jafar Level 8
POW 17
_^_
Discard all "Aladdin" cards in play.
No player can play "Aladdin" or "Genie" cards.
Dark/Villains
122/128
Super Rare
Ursula Level 8
POW 18
_^_
Discard all "Ariel" cards in play.
No player can play "Ariel" cards.
Dark/Villains
123/128
Super Rare
Oogie Boogie Level 8
Pow 18
_^_
Discard all "Jack Skellington" cards in play.
No player can play "Jack Skellington" cards.
Dark/Villians
124/128
Super Rare
Captain Hook Level 8
POW 17
_^_
Discard all "Peter Pan" cards in play. No player can play "Peter Pan" or "Tinker Bell" cards.
Dark/Villains
125/128
Super Rare
Maleficent Level 8
POW 17
_^_
Discard all "Beast" cards in play.
No play can play "Beast" cards.
Dark/Villains
126/128
Super Rare
Destiny Islands Level 1
[Dark 1]
_v_
You may choose one level 0 Friend or Magic/Friend Card from your deck and reveal it. If you do so, put that card into your hand and shuffle your deck.
World
127/128
Super Rare
Disney Castle Level 1
[Dark Cards cannot be placed on this card.]
_^_
Draw one card. Note: You cannot play another "Disney Castle" card directly onto this World Card.
World
128/128
Super Rare
Set III: Light & Darkness
Sora Lv2
1/91
Level 2
6/1
HP5
Riku
Level 2
6/0
Hp7
2/91 U
Dark Riku
3/91 R
Level 3
8/2
HP6
You cannot play Friend Cards and Magic Friend Cards. You may put your Dark Cards into your Friend Area as if they were Friend Cards. You may play Dark Cards of the same name in this manner. The Support Value of Dark Cards played into your Friend Area is half of their POW (round down). Treat these cards as both Dark Cards and Friend Cards.
Ansem
4/91 SRU
Level 10
9/3
HP7
You cannot play Attack Cards, Friends Cards, and Magic/Friends Cards. You may put your Dark Cards into your Friend Area as if they were Friend Cards. You may play Dark Cards of the same name in this manner. The Support Value of Dark Cards played into your Friend Area is half of their POW Value (round down). Treat these cards as both Dark Cards and Friend Cards.
Friends:
Kairi Lv0 R
5/91
Level 0
-1/2
If you discard this card from your Friend Area, choose one Dark Card from your opponent's Friend Area and discard it.
Donald Lv3 (Alternate)
6/91 U
Level 3
+3/4
[Come Into Play Effect]
Draw one card.
Goofy Lv3 (Alternate)
7/91 U
Level 3
+5/1
[Come Into Play Effect]
Draw one card.
Hercules Lv3 (Alternate)
8/91 U
Level 3
+4/0
[Come Into Play Effect]
ENERGY BURST:
Choose one Dark/Heartless Card in play of level 5 or below and return it to its owner's hand.
Aladdin Lv4
9/91 R
Level 4
+1/4
[Come Into Play Effect]
You may choose one "Genie" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.
Ariel Lv4
10/91 C
Level 4
+4/4
CURE POTION:
When you lose HP, you may take this card from your Friend Area and discard it. If you do so, you will prevent the loss of 3 HP.
Peter Pan Lv3 (Alternate)
11/91 U
Level 3
+4/1
TIME-OUT:
While this card is taking part in a battle, each Dark/Heartless Card that participates in the battle loses its card text.
Beast Lv3 (Alternate)
12/91 U
Level 3
+8/0
FURIOUS BELLOW:
If you discard this card from your Friend Area, choose and discard one Dark/Heartless Card in play of level 4 or below.
Merlin Lv3
13/91 U
Level 3
+0/5
You may discard this card from your Friend Area when your opponent plays a Magic Card. If you do so, that Magic Card is discarded and its effects are nullified.
Fairy Godmother Lv2
14/91 R
Level 2
+0/4
[LIMIT 1]
You may discard this card from your Friend Area and choose one Magic/Friend Card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck. This card is then removed from the game.
Alice Lv0 R
15/91 R
+0/-
Each player must choose and discard a Friend Card in his/her Friend Area during his/her Discard Phase.
The Cheshire Cat
16/91
Level 2
+0/3
All world cards get +1 when determining how many dark cards can be put on it.
The White Rabbit
17/91 U
-1/0
[Come into play effect]
You may choose one "Alice" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck."
Friend
Phil
18/91 U
Level 1
+6/-
No player can use Magic Cards at any time. Magic/Friend Cards can be used.
Jasmine
19/91 R
Level 0 -2/0
[COME INTO PLAY EFFECT]:
You may choose one "Aladdin" card from your deck and reveal it. If you do, put that card into your hand, and then shuffle your deck.
Abu
20/91 C
Level 0
+0/-
[Come Into Play Effect]
You may look at your opponent's hand.
Pinocchio
21/91 R
Level 1
+1/0
LIAR:
You may discard this card from your Friend Area and declare a card name during your Action Phase. If you do so, your opponent reveals his/her hand and discards all card with the name you declared.
Geppetto
22/91
Level 0
-1/-
[Come into play effect]
You may choose one "Pinnochio" card from your deck and reveal it. If you do so, put that card into your hand, then shuffle your deck.
Sebastian
23/91 U
Level 0
-2/0
The Attack Value of all Attack Cards is reduced to 0.
Flounder
24/91 U
Level 0
-2/-
[Come Into Play Effect]
You may choose one "Ariel" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.
Wendy
25/91 R
Level 0
-2/0
[Come into play effect]
You may choose one "Peter Pan" or "Tinker Bell" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.
Winnie the Pooh
26/91 R
Level 1
+0/0
The Attack Value of each Player Card is reduced to 0.
Piglet
27/91 U
Level 0
-1/-
If this card is discarded from your Friend Area, you may choose one "Winnie the Pooh" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.
Owl
28/91R
Level 0
-1/-
No player can use Magic/Friend Cards at any time.
Roo
29/91 C
Level 0
-1/-
All "Tigger" cards in your Friend Area get +3 Support Value.
Aerith
30/91 SRU
Level 2
+0/5
All "Cloud" cards in play get +5 Support Value. If this card is discarded from your Friend Area, all "Cloud" cards in play must be discarded.
Cloud
31/91 SRU
Level 4
+9/4
You do not have to discard this card after the battle in which this card took part. Instead, return it to your Friend Area.
Sephiroth
32/91 SRU
Level 4
+9/4
You do not have to discard this card after the challenge in which this card took part. Instead, return it to your Friend Area.
Magic/Friends:
Simba
33/91 U
Level 1
+6/0
["SIMBA" limit 3]
"Come into play effect":
PROUD ROAR:
Each player must choose and discard a Friend or Magic/Friend Card he/she controls.
Genie
34/91 SRU
Level 1
+6/2
You may play this card only if you control an "Aladdin" whose magic value is greater than 0.
[Come into play effect] Showtime:
Draw One Card
Bambi
35/91 U
Level 1
+1/0
["BAMBI" limit 3][Come into play effect]
Draw one card
Dumbo
36/91 U
Level 1
+3/0
SPLASH (Blizzard effect):
All Dark/Heartless Cards in play get -1 POW. Dark Cards whose POW is reduced to zero are defeated and discarded.
Tinker Bell
37/91 R
Level 0
+0/0
[COME INTO PLAY EFFECT] REGEN:
You gain +1 HP.
Magic:
Aerora
38/91 C
Level 4
Discard a card from your hand. Choose two World Cards with no Dark Cards on them in your opponent's World Card Area and switch their positions. Note: This card can only be used during your Action Phase, and only once during that phase.
Aeroga
39/91 R
Level 5
Choose and discard two cards from your hand to discard a level 1 or lower World Card with no Dark Cards on it in play. Note: This card can only be used during your Action Phase, and only once during that phase.
Equipment:
Magic Lamp
40/91 C
+0/+1
You can put only one "Magic Lamp" in play at a time, and only on an "Aladdin" card you control. If a "Genie" card is discarded from your Friend Area, you may put that card under this card instead. You may discard this card. If you do so, you may put all "Genie" cards under this card into your Friend Area.
Magic Carpet
41/91 C
+2/+1
You can have only one "Magic Carpet" in play at a time, and only on an "Aladdin", "Jasmine", or "Abu" card you control. If the bearer of this card is forced to be discarded, you may discard this card instead.
Smasher
42/91 C
+3/-
You can have only one "Smasher" in play at a time, and only on a "Goofy" card you control. If the bearer of this card is forced to be discarded, you may discard this card instead.
Save the King
43/91 U
+1/-
You can have only one "Save the King" in play at a time, and only on a "Goofy" card you control. If a Friend Card you control is forced to be discarded in any Challenge Phase, you may discard this card instead.
WarHammer
44/91 C
+4/+0
You can have only one "Warhammer" in play at a time, and only on a "Donald Duck" card you control.
Herc's Shield
45/91 C
You can have only one "Herc's Shield" in play at a time, and only on a "Goofy" card you control. If a friend card you control is forced to be discarded in any action phase, you may discard this card instead.
MorningStar
46/91 C
+0/+2
You can have only one "Morning Star" in play at a time, and only on a "Donald Duck" card you control.
Lord Fortune
47/91 R
+1/+1
You can have only one "Lord Fortune" in play at a time, and only on a "Donald Duck" card you control. You may discard this card from play in your Discard Phase. If you do so, you may retrieve a Magic Card (Magic/Friend Cards are not included) from your Discard Area.
Attack:
Ultima Weapon
48/91 SRU
+13/-
[limit 1]
If you defeat any Dark Cards with this card, draw two cards.
Dark:
Soldier (Alternate)
49/91
Level 1
Pow 7
Gigant Shadow
50/91 C
Level 1
Pow 5
You may play this card on a World Card, ignoring its Dark limit.
Black Fungus
51/91 U
Level 1
Pow 1
All Dark Cards in play and in players' hands lose one level. This effect cannot reduce a card's level below 0.
Tornado Step
52/91 U
Level 1
POW 1
This card may be played on the first World Card your opponent played. During each of his/her Draw Phases, it moves to his/her next more-recently played World Card. This card gets +X POW, where X is the sum of the World Levels of cards it has been (or is) on. It may only be battled and only prevents player movement when on a player's topmost World Card.
Creeper Plant
53/91 C
Level 2
Pow 7
ROOT OF NEEDLE:
You may discard this card. If you do so, choose a dark or Nobody Card in play and deal 1 damage to it.
Bit Sniper
54/91 C
Level 4
Pow 8
You may play three "Bit Sniper" cards at once. These cards put into play in this manner count as a single Dark/Heartless Card with respect to Dark limit. Treat these cards separately after they have been played.
Rare Truffle
55/91 C
Level 4
POW 1
Each Player Card gets +1 Magic Value.
Crescendo
56/91 R
Level 5
Pow 7
[Come into play effect] OFFENSIVE TIME:
If you play this card on your opponent's World Card, reveal two cards from the top of your deck. Put all Dark Cards into your hand and discard the others. Note: This effect cannot come into play more than once per turn.
Sheltering Zone
57/91 C
Level 6
POW 11
DIVISION:
If this card is on your opponent's World Cards, you may discard this card during your Action Phase. If you do so, you may choose up to four "Sea Neon" cards from your hand and place them on that World Card, ignoring their levels and the World Card's Dark limit. (This does not count as a play.)
TrickMaster
58/91 R
Level 7
POW 13
Fire Juggler:
You may put any number of "Fire" type magic cards from your hand on this card during your action phase (this does not count as a play.) This card gets +X POW, where X is equal to the sum of all damage amounts of magic cards stored on this card
BattleShip
59/91
Level 8
POW 16
Jafar Genie
60/91 SRU
Level 8
POW 18
"JAFAR" BECOMES A "GENIE":
If a "Jafar" card on your opponent's World Card is defeated, you may place this card from your hand to that World, ignoring its Dark limit and the level of this card. (This does not count as a play.)
Dragon Maleficent
61/91 SRU
Level 9
POW 20
You may discard any amount of cards from your hand to reduce this card's level until in play
World:
Olympus Coliseum
62/91 C
Level 1
[Dark 1]:
You get +2 Attack Value while fighting Dark Cards placed on this World Card.
Deep Jungle
63/91 C
Level 3
[Dark 3]
:
Support Value of all Friend and Magic/Friend Cards is reduced to 0 while on this World Card.
Agrabah
64/91
Level 1 R
[Dark no limit] [Come into play effect]
You may choose and reveal one "Aladdin" card from your deck and put it in your hand. If you do so, shuffle your deck.
Agrabah
65/91 R
Level 3
[Dark no limit/no level]
—Any number and any level of Dark Cards may be played here.
All magic damage is doubled here. For each additional doubling effect card used, the damage multiplier increases by 1.
Monstro
66/91
Level 1
[Dark 1]
Each player can only have up to three Friend and Magic/Friend Cards in his/her Friend Area. When a player has more than three cards in his/her Friend Area, he/she must discard cards until there are less than four.
Monstro
67/91 R
Level 2
[Dark no Limit]
Any number of Dark Cards may be played here.
You may choose one "Pinocchio" card from your deck and reveal it. If you do so, plut that card into your hand, and then shuffle your deck.
Atlantica
68/91 C
Level 1
[Dark no Limit]
— Any number of Dark Cards may be played here.
You may choose one "Ariel" card from your deck and reveal it. If you do so, put that card into your hand, and then shuffle your deck.
Atlantica
69/91 C
Level 3
[Dark 3]
You must discard two Friend or Magic/Friend Cards before you play this card.
Neverland
70/91 R
Level 2
[Dark no Limit]
— Any number of Dark Cards may be played here.
You may choose one "Peter Pan" card from your deck and reveal it. If you do so, plut that card into your hand, and then shuffle your deck.
Friend?!:
The King
91/91 SRU
Level 0
+0/0
["The King"=Limit 1][Come into play effect]
Choose any card from your deck, put it into your hand, and then shuffle your deck. Discard this card at the beginning of your Discard Phase.
Promos
Sora Level 1
5/1
7 HP
So, Kairi's home is out there somewhere, right?
Player/Light
Promo
"Mer-Form Sora"
Riku Level 2
6/0
7 HP
We've always been rivals, haven't we? You've always pushed me as I've pushed you.
Player/Light
Promo
Tinker Bell Level 1
0/0
_^_ REGENE: You gain +2 HP.
Magic/Friend
Promo
Simba Level 1
6/0
["SIMBA" limit 3]
_^_ PROUD ROAR: Each player must choose and discard a Friend or Magic/Friend Card he/she controls.
Magic/Friend
Promo
Sora Level 3
7/1
3 HP
Player/Light
Promo
"Halloween-town Sora"
Cid Level 1
0/0
You may discard this card from your Friend Area. If you do so, you may discard any number of cards from your hand and draw the same number of new cards.
Friend
Promo
Tigger Level 1
4/-
After playing this card, you may immediately stand up, jump around and shout "Huhuhuh!" If you do so, the Support Value of Tigger is doubled until it leaves play
"Huhuhuh!"
Friend
Promo
Daisy Duck Level 0
-1/-
If Donald Duck is in your Friend Area, it gets +3 Support Value.
Friend
Promo
Kairi Level 0
0/2
If you discard this card from your Friend Area, choose one Dark Card from your opponent's Friend Area and discard it.
He's far away. But I know we'll see him again.
Friend
Promo
Sora Level 2
5/1
5 HP
When your opponent challenges this card, this card gains +4 attack value during that challenge.
Player/Light
Promo