I meant to post my thoughts on Melee much earlier this week, but I’m glad that I waited since I’ve had more time to reflect on how I really feel about Melee at Gencon.
First, I want to clarify how I really feel about Melee. I enjoy a good game of Melee. I have a blast playing a four-person game, using the titles where everyone makes deals, back-stabs and tries to win. I love the table-talk, the opportunity to make deals and trying convince people what they should do. This feels like the books. This is fun.
However, here’s what I don’t enjoy, TOURNAMENT (COMPETITIVE) MELEE.
First off, I get bored playing a second or third melee game in a row. At Gencon, I saw John Kraus (deathjester26) play THREE rounds of Swiss Melee, with each game lasting at least an hour. Then, in the cut to 16, he played a TWO HOUR Melee game! Right after that gae, with a 5-10 minute break, he had to play the Melee Championship. I don’t have the patience or attention span to last through all of those games!
Now, for the “competitive” part….
In 2007, FFG crowned THREE champions. There was a Classic Highlander Champ, a Melee Champ and a Joust Champ. However, the only one who was able to design a card, and also declared World Champion, was the Joust winner. 2008 was the first year that FFG went to Melee Champ, Joust Champ and a combined Champ. I really felt everyone played every game, melee or joust, to win. However, in 2009, and even more so in 2010, the desire to “design a card” and become a champion, caused people to play differently in Melee. There were now “posses”, “hit squads” and in general, large meta groups. At this year’s Gencon, all of this was in evidence, to an even greater extent.
I built a deck for the Melee that was all about king-making. I did not plan on winning or even try. I built a Targ burn deck that was just going to mess with people and help the player at my table that was my meta-mate, my friend or just who I wanted to see win. There was another player whose deck was even more king-making than mine. Just with the two of us, there is a flaw in the system.
At my first Melee table, there were two players from the same meta. The fourth player at the table played for himself to try to win. What an original concept! LOL I was alone and screwed and had ZERO chance. It sucks sitting down at a table knowing that you have no chance of winning the game. You can try to talk the fourth person into working with you, but if they don’t see it or don’t want to help, you’re alone. Here’s an example of “no chance”. Player A had 5-6 characters on the table and 10 power. Player B has 1 character and ZERO power. Player C has 5-6 characters and 10 power. Player D has 2 characters and 1 power. Player A reveals Summoning Season. If he wants to win, he should select Player B to join him in the search since Player B has nothing. Instead, Player A selected Player C. Player C could win this turn. Why select Player C? Because, Player C is his friend and meta-mate! They talked the entire time about who would be first and who would be second. What’s wrong with this? Nothing, but it sucks knowing there is a championship on the line and I have no chance for it.
In the second game that I played, I was at a table with a friend. I told him before the game that I’d help him win. Let’s call him Player D. To my left was Player B who was from another meta that has a reputation for teaming up and assisting its top players. Every turn, I attacked Player B. I burned Player B’s characters. On one turned, I killed three of his players when he was close to winning. Player B became very frustrated with me and call me an “A$$HOLE”! Me? Can you believe that? Player D, who I told that I would help win, did win and I took second. Player B walked away disgusted and would not shake Player D’s hand. Isn’t this how melee is played?
In two other games that I heard of, there was a four-player game where a player was so frustrated that he quit in the middle of the game, making it a three-player game. In another game, a player was so pissed that he slammed his cards down on the table, then gathered his stuff and walked away mid game!
See…melee is fun! LOL
At the final table, after the first turn, it was evident that Erick and Corey were working together. Corey’s board position was much better than Erick’s so Erick helped Corey win. He let Corey attack him unopposed. He and Corey openly discussed even what Plots to play. Greg was never in it while John Kraus did his best. Greg’s slow start meant that Greg, and John, never had a chance. When the game was over, NO ONE clapped. Everyone who was there felt dirty and cheap. The victory felt that way to me, but you know what, Greg really can’t complain. His meta played that way all day (as did Erick’s). Corey won based on the rules that FFG has established. Is it stupid? YES. Was it really a hard-earned victory? NO. I don’t want to take anything away from any of the final four players. They are all excellent players individually. In fact, in my opinion, the deck that Erick, Corey (and a few other meta-mates played) was the best Martell Maester build that I have seen yet. It really could win Joust in 2-3 turns. But, when you add the competitive element to melee and make it a piece of determining the overall World Champion, this is what you get - shenanigans, collaborating, hurt feelings and, in my opinion, a de-valued World Champion.
If FFG wants a Melee Champ, they should do what they did back in 2007 – A Melee Champ, a Classic Highlander Champ and a Joust Champ, with the Joust Champion being the ONLY World Champion and card designer. At east then the victory would be earned.
Just my opinions.