Ok, here is my deck that I played at the Joust. Interestingly I played a variant of this deck for Melee, but the melee version had less control and more power grab.
A couple of quick notes...if I had it to do over again, I would replace Summoning Season with Fortified Position. When playing practice games with the deck, most of the games I lost were due to not getting a Bannermen or Fleabottom Scavenger to start the game. So I put in Summoning Season to help ensure I got them. I never needed it all day. But multiple times I could have used Fortified Position.
The deck is predicated on lots of surprise characters, nutty draw with bouncing Bannermen and destroying someones hand. Red Vengeance was mostly used on INT challenges, but occasionally I used it on MIL challenges. I knew my weakness would be against rush decks, but I didn't expect too many. I faced three rush decks and went 1-2 against them. I went 7-0 against everything else.
House Card (1)