Im Your Writ Small

By Mykel The Vile, in 2. AGoT Rules Discussion

First thing is, I cant seem to find the FAQ section that Saturine writes of, to see if any of these questions have already been posed and answered.

PLAYER 1 chooses to pass on his challange phase.

PLAYER 2 initiates a STR 4 military challange on PLAYER 1 who only has STR 4 military but chooses to defend.

As PLAYER 2 is about to satisfy the military claim, PLAYER 1 plays event "IM YOUR WRIT SMALL" which along with gaining deadly also gives character card a combined STR of 6.

Question 1

Is this valid because I thought that " IM YOUR WRIT SMALL" should of been played on PLAYER 1s own challanges phase as its not a response.

Question 2

Does he gain deadly and STR + 2 at the same phase or does the STR + 2 come into play after that phase where he used deadly.

Hope this makes sense.

Cheers

M

Mykel The Vile said:

Question 1

Is this valid because I thought that " IM YOUR WRIT SMALL" should of been played on PLAYER 1s own challanges phase as its not a response.

Players can use "Challenge" phase actions during player action windows any time during the Challenge phase. They do not have to be the active player. If they did, cards like Frozen Outpost, which allow you to give your defending character's extra STR until the end of the challenge, would be pretty useless (since being the active player and the defending player at the same time almost never happens) . There was nothing wrong with Player #1 using the event in the player action opportunity between declaring defenders and resolving the challenge.

Mykel The Vile said:

Question 2

Does he gain deadly and STR + 2 at the same phase or does the STR + 2 come into play after that phase where he used deadly.

You are resolving a single action here that does two separate things: grants Deadly to one character and puts a "gains +2" attachment on another (or the same) character. Since you are resolving a single action, both results take place immediately upon resolution. It's not like the event card hangs out in limbo until the next phase (which would be Dominance, after all) before attaching. One action, one resolution, multiple results.

Thanks for that mate, still a bit confusing though because the card says :

Until the end of the phase, that character gains deadly. THEN, attach I'm You Writ Small to a (Lanni) character (counts as a Boon attachment with the text 'Attached character gets +2 STR').

I've made THEN bigger because that was causing the confusion with the phase issue.

Mykel The Vile said:

Until the end of the phase, that character gains deadly. THEN, attach I'm You Writ Small to a (Lanni) character (counts as a Boon attachment with the text 'Attached character gets +2 STR').

You are correct that the part before the "then" needs to be successful in order to do the part after it. However, the "gains deadly" part is considered successful as soon as the character gains the keyword. The character does not have to keep it, uninterrupted, for the entire "until the end of the phase" in order for the part of the ability before the "then" to be considered successful.

Said another way, the action of the effect is for the character to "gain" deadly. Once the character has gained deadly, you are done and the "then" part kicks in. The "until the end of the phase" is the duration/restriction placed on the deadly once it is gained, not a restriction on how the character does the gaining.

Let's say you play the event and a character of yours gains deadly until the end of the phase. In the next challenge, 3 minutes later, I try to play Paper Shield to cancel your event and undo your deadly. Can I do that? No, because your gaining deadly has already resolved and the character just simply has the keyword until the end of the phase. My cancel comes too late. So you see, your event (giving the character deadly) resolved successfully back when you played it. Even if another card effect took deadly away (or killed the character) before the end of the phase, it doesn't undo the fact that the character gained deadly when the event successfully resolved back when you played it.

So hopefully from that, you can see that the important part is the "gains," not the "until the end of the phase" when deciding if you are allowed to go ahead with the "then" part of the single effect. Once the character successfully "gains" deadly, you go ahead and "then attach" the card, granting the +2. You do not have to wait for the entire duration of the "gains deadly" to play out, because that isn't the measure of success here.

Got it. Thanks alot mate.

M

Also do note that each player do not get their own personal Challenge phase. All player share the one same Challenge phase, just that they take turns to be the active player. This is important for effets tht last until the end of the phase, like I'm you Writ Small's deadly effect (no pun intended).

To get the FAQ, go to the main AGOT website and navigate to the support section. It should be somewhere near the bottom of the page.