Ok, so some people may remember my post about how some of my friends didn't like the fact that heroes can't carry over items (we only play standard Descent + Altar, we don't have Road to Legend). None of us have the money for Legend either, so that's not an option. I've been muddling around trying to think if there would be a way to change up some of the rules so that the game remains balanced while allowing items and training to transfer. Here are my ideas, feel free to ream them accordingly (and constructively please) and/or add more ideas.
-Treasure chest do not give the listed amount to everyone, just the person who opened it.
-Coin pickups in dungeons do not give 100 coins to everyone, just the person who picked it up.
-Conquest tokens carry over between quests, but heroes do not get the listed tokens for starting the next quest unless they die trying to complete it and have to restart.
-Treasures carry over between quests.
-Money carries over, but heroes do not get the new starting money for a quest unless they fail, at which point money is reset.
-Training dice and skill cards carry over between quests, but can only be purchased between quests; additionally, only one can be learned between any given quest.
-Treasures can only be purchased from the store between quests.