They had Fiery Dawn on sale at Gen Con. I didnt see any other list up for it yet so here it is:
Spelleater Rune - Support - 2 DD - Rune - Action: Sacrifice this card to cancel an action just played that targets a Dwarf unit you control.
Grudgeborn Fury - Tactic - 4 DDD - Action: Units in all zones may attack during battlefield phases this turn.
Aid From the Depths - Quest - 0 DD - Action: When you play a development from your hand, put a resource token on this card if a unit is questing here. Action: Discard 2 resources on this card to heal 2 damage from your capital.
Veteran Greatsword - Unit - 3 E - 3 HP/1P - Warrior - When this unit enters play it gains P for each unit in this zone unitl the end of the turn
Hellstorm Rocket Battery - Support - 1 EE - Siege, War Machine - Battlefield, Action - Spend 3 resources to deal 1 damage to target attacking unit. Then, move it to another zone controlled by the same player.
Duelist Trainining - Support - 3 EE - Attachment - Attach to a target unit you control. Attached unit gains Counterstrike 4
Hawkeye Archer - Unit - 2 HH - 1HP/1P - Warrior - Action: At the beginning of your turn deal 1 damage to target unit in any corresponding zone. That unit's controller may sacrifice a unit he controls to cancel the damage.
Barracks of Chrace - Support - 2 H - 1P - Building - Action: When you play a development from your hand, look at the top card of your deck. You may put it on the top or bottom of your deck.
Fury of Aenarion - Tactic - 2 HHH - Spell - Action: Reveal a HE unit from your hand. Target attacking or defending unit gains power equal to the printed power of the revealed card until the end of the turn
Pile Uv Shinies - Support - 4 OO - 2P - Action: When a unit with printed cost 4 or greater enters play under your control, draw a card.
Dey'Z Bigga - Tactic - 1 OOO - Action Each unit with the highest printed cost cannot be targeted by card effects until the end of the turn
Smash 'Em! - Tactic - 3 OOO - Action: Destroy all units with a printed cost of 2 or lower.
Keeper of Secrets - Unit - 6 CCC - 4HP/3P - Daemon - Action At the beginning of your turn, corrupt target unit. Action: Spend 2 resources to have target corrupeted unit an opponent controls deal damage equal to its power to another target unit.
Call the Brayherd - Tactic - 4 CCC - Spell - Play during your turn. Action: Reveal the top five cards of your deck. Put all revealed units with a printed cost of 3 or lower into your battlefield. Then, shuffle your deck.
Full Moon Rising - Tactic - 5 CCC - Action: Until the end of the turn each development you control becomes a unit with 2P and 2 HP. It still counts as a development.
Dark Blessing - Tactic - 2 DD - Spell - Action: Discard the top card of your deck to have target unit gain P equal to the printed cost of the discarded card.
Bathe in the Cauldron - Tactic - 3 DDD - Action: Choose a target player. That player discards the top 5 cards of his deck. Draw a card for each unit discarded this way
Pure Warpstone - Support - 4 - 2P - Warpstone - Corrupted units in this zone gain P
The Wild Hunt - Tactic - 4 - Wood Elf - Order Only. Action: Choose a target unit. That Unit's controller sacrifices it. Then, that player may put into play facedown up to X developments from the top of his deck. X is the sacrificed unit's power
Forest Dragon - Unit - 6 - 4HP/3P - Wood Elf, Dragon - Order Only. Action: Spend 3 resourdes to double this unit's power until the end of the turn