ItsUncertainWho said:
Morangias said:
Vindicare is broken, news at 11.
The Vindicare isn't broken, it's a Temple Assassin. There is a difference and that fact needs to be taken into account.
It's the GM's responsibility to understand what things are and how they will impact their game. If a GM allows a player to take something, a class, weapon, etcetera, that is "broken" in relation to their game, because said GM doesn't know how to deal with it, then it is their fault to begin with.
ItsUncertainWho said:
Morangias said:
Vindicare is broken, news at 11.
The Vindicare isn't broken, it's a Temple Assassin. There is a difference and that fact needs to be taken into account.
It's the GM's responsibility to understand what things are and how they will impact their game. If a GM allows a player to take something, a class, weapon, etcetera, that is "broken" in relation to their game, because said GM doesn't know how to deal with it, then it is their fault to begin with.
lol no.
Temple Assassins may be uber in the lore and in the TT, but if they are to be made playable in a roleplaying game, they have to be balanced with the rest of same-tier options. If they aren't, I'm calling shenanigans, and no amount of BS talk about GM's role is going to change it. While the GM is indeed responsible (along with his players) for the campaign, the books are accountable for either helping create an enjoyable experience for everyone or leaving the GM with a mess to clean up himself, and Vindicare career falls squarely into the latter category.
You know how Deathwatch warns you that despite similar experience levels, Space Marines may be too powerful to field alongside Rogue Traders and Throne Agents? Well, a Vindicare is so buff, he makes DW's elite Astartes cry, and Ascension tries to sell him as a balanced addition to a team of Inquisitors, Desperados, Interrogators and Storm Troopers. He's not, not even by a long shot, and whomever wrote him into this book should feel ashamed for himself.