So I gave up on Amazon and my copy of Normandy is now enroute from an online retailer so I should have this in my hands by next weekend (fingers crossed). I have read through the rules and while happy that some of the turret-less vehicles have been introduced I was a little disappointed that they failed to advance the bar by introducing some facing rules. At the tactical scale of ToI I feel that this is a must.
I have looked through some of the other rule suggestion brought forward. Some great ideas there. So I complied and simplified some of these ideas to help progress the concept. While some playtesting is still needed before I adopt them as Haus Rules, I thought I would offer them here to see if there are any other suggestions or ideas that folks have.
Let me know your thoughts...
Facing
Tanks must be facing one of the six sides of the hex to account for some vehicles without turrets and to help determine some of the factors on the dice rolls.
Reversing
Reversing the vehicle initially costs an extra movement point (ie. 2 MP for the first hex in reverse) but is normal thereafter (ie. 1MP for each hex after the first). Again the facing cost would apply as above.
Side and Rear attacks
If attacking a vehicle from the Side the attacker gets a single die re-roll, Rear attacks get 2 dice re-roll.
Low Profile
If a vehicle has a ‘low profile’ trait, when attacked, the unit gets to re-roll a single defense die.
High Profile
If a vehicle has a ‘High profile’ trait, the attacking unit gets to re-roll a single attack die.