Major Mishap said:
reptilebro1 said:
To try and keep it even I think the armour 3 class of troops should be rare units. Stating that maybe you could only have one of each per list.
I don't know what that will achieve, if I (or opponant) want to field an all AC3 army and pay the points for them, then why shouldn't we?
Normally I am also against limits such as that. No general has ever gone "well Id really like to field all these cool tanks I am in charge of, but the rules state I can only field three of them and must have at least two foot troops!"
However, I think the points need to be reexamined, again. Especially if the armor saves from Dust Warfare are to be considered. In Dust Tactics infantry does have certain bonuses that tanks/walkers/heroes dont, which is the access to cover and command squad bonuses/abilities/skills.
However a hero can join a squad and that becomes a powerful tool.
I do not mind an overall fee for excessive duplication of a certain squad or Armor Class. Ive seen it before in other "points" based games. Albeit mainly role playing game.
Currently, I dont think its much a super issue, but its about to be. This time next year you will have 5 or so Armor 3 squads to choose from for each side. If not more. And the game will be more and more susceptible to imbalance as some players only buy and field the bestest units.
So far, as the scenario campaign boxes have come out each side has had a few add ons and equal amount of new troops/squads/heroes allowed.
IN the end I do not mind some sci-fi creep, or heack, even tons of it. What I dont like is the total removal of normalcy.