I. J. Thompson said:
EDIT: you can shoot through friendlies OR enemies. Cool. A quick, easy approximation of 3D space.
That's what I thought, too. And another good approximation of 3D space is that collisions only seem to occur when you end your movement on top of another ship; there's no problem flying through other ships because you're in essence going over or under them. But like they said, collision rules still need work. Personally, I think it's really hard for a pilot to predict what will happen when he collides, so there really needs to be a random element to collision. I don't think the rules should be so straightforward that a pilot can plan to collide in order to line up a shot. Once you crash, you can't guarantee you'll be in the position you want. Maybe they could have a random spinner or something that tells you which direction you point after a collision. Of course, that's only one of the problems. They would still need some adjustments on rules determining where you end up.