After action report and new technology

By Cossaky, in Twilight Imperium 3rd Edition

Howdy folks. I just finished GMing my second TI3 game: Manifest Destiny. We played a fairly conventional format with two significant changes:

* Improved DNs and Warsuns: DNs get two {5} dice in combat, but lose one if they become damaged. War Suns get the same number of combat dice, but have Sustain Damage 3 and also lose dice as they become damaged. Apart from obviously leading to more DNs on the board, this rule created more interesting combat decisions, since it was no longer an obvious move to damage one's DN before blowing up something else. No consistent tactic emerged, but there was certainly more variety. I'm not sure where this idea originated, but I borrowed it from Baxter's Fundraiser game.

On balance, the players all liked it and I expect we'll continue to play with this rule in future games. I should also note that apart from the Muaat, no one ever fielded any War Suns in our game.

* Wormhole Assaults: Any forces attacking through a wormhole suffer a -1 penalty to all combat rolls during the first turn (including AFB, Assault Cannon, etc.). We've played with this rule in both games and it's been a real hit. This not only gives people fortifying wormholes a narrow edge, but also feels more cinematic as the attacking force pours through the tear in space/time.

I plan to introduce several new elements to the next game, but here's a tech I plan to field test. My aim here was to draw players down less used branches of the technology tree and to offset the uber power of Anti-Fighter Barrage(AFB), while not nerfing its ability.

AFB will be as effective as ever, however, Fleet Tenders will give players A) a reason to keep their CVs alive B) a chance to recover some fighter squadrons after the battle or possibly repair some capital ships. I think this will help balance out the CVs against the new, sexy DNs and make large CV taskforces more interesting.

Any and all comments, thoughts, and criticisms are more than welcome:

Fleet Tender

* Prequisite: Micro-technology

Advances in repair facilities dramatically improve the ability of carriers and spacedocks to effect repairs. The victor of any Space Battle may roll one die for EACH lost fighter, damaged dreadnought, or damaged war sun.

On a 6+ a friendly fighter lost during the battle is recovered. The rolling player must still observe fighter capacity restrictions.

On a 8+ a damaged dreadnought is repaired.

On a 8+ a damaged carrier (Sol only) is repaired.

On a 9+ a damaged war sun is repaired one level.

possumman said:

You should post this at the wiki board:

http://www.ti3wiki.org/forum/YaBB.pl?board=general

then move there permanently.

You can quit schilling for it now - this forum is barely getting off the ground and doesn't need you guys from the old board hovering about trying to poach all the new members. If you are here to help and support that's great and you'll be welcome, but you aren't doing anyone favors by trying to get people here to jump ship.

4lterego said:

possumman said:

You should post this at the wiki board:

http://www.ti3wiki.org/forum/YaBB.pl?board=general

then move there permanently.

You can quit schilling for it now - this forum is barely getting off the ground and doesn't need you guys from the old board hovering about trying to poach all the new members. If you are here to help and support that's great and you'll be welcome, but you aren't doing anyone favors by trying to get people here to jump ship.

I halfway agree. Don't be telling people to just move there permanently. It is rather rude. Suggesting posting it on the wiki forum is good however and I would say that the new guys should go and take a look at the wiki. There is a lot of useful information over there including answers to half the questions I have seen asked on this forum.

Also, the DN rule is from PsiComa's Shattered Ascension ruleset.

Were the L1Z1X in this game? If so was their a demonstrated advantage for them with dreadnaughts? I know it's only one trade good difference, but sometimes that's enough.

Would you say that the dreadnaught change was the reason for the lack of war suns for everyone else, and does it follow that war suns ought to be cheaper or easier to obtain somehow if you use this option?