Throwing...Enemies?

By gabriel666, in Dark Heresy Rules Questions

After reading a little in depth on the subject of throwing covered under the carrying, lifting, pushing section of the core rule book a thought popped into my head. Could some strong Guardsmen or equally built acolyte actually just throw his enemies to death? So i started crunching some numbers as per RAW and throwing in a little examples for some testing and came out with this.

A average feral worlder weighs in between 60-120kg so i picked 85 as a good strong weight. then gave him a average TB of 3 and started him off with say 12 wounds. Given this 85kg 12 wounds 3 damage reduction. total damage absorbed= 15.

So to be able to throw a person weighing 85kg you need to have a SB+TB=7 with a -20 to test or =11 without the negative.

So a person with 4 SB and 3 TB would be able to pick up and throw a 85kg person with a -20 to test. meaning he could with two degrees of success throw a person 4*3(two degrees of success)= 12 meters? could this be straight into the air? would i be able to throw this guy 12 meters into the air and deal 1d10+9 falling damage? so given that i could this mean i can throw a guy with 12 wounds 3TB and deal 1d10+9 meaning on a roll of 4 or more you could kill them?

Can i build a Guardsmen with 4 or more strength bonus and 3 or more toughness bonus who throws characters into the air to kill them? or would it need to be more involved grappling, enemy testing agility, etc...?.

this seems a little odd that this would work. i mean what average acolyte can pick up and throw a person high enough to just kill them? or is this a new method for killing in dark heresy? I can just see it now "The Tarsus Thrower"...

I'm not sure the rules take into account of throwing people up, just along, in spirit anyway. But assuming you were able to pick them up, nothing stops you throwing them hard into a wall. Bear in mind that:

Throwing somone like that when you have str 45 will mean rolling a 5 for two degrees of success....

Damage may count as primitive. (It does not state either way)

You would have to grapple. Which means going into melee combat unarmed, starting a grapple, then still being in control of a grapple next turn. Note that as written, grappling makes no provision for throwing, but going for a throw instead of doing damage probably would count.

These rules assume you can get your load in a good position to thow it. Not sure you could throw as well if you load was trying to twist your head off.

In all, perfectly possible, but not necessarily any better than shooting or stabbing them.

I would imagine that any rules for falling would thwart your thrower, however. A tech priest could use maglev or an assassin could use catfall. I would call this GM discretionary. You should defenitely need to grapple, and possibly have the enemy test agility as well.

@little dave: first off the damage counts as impact for critical it says and under fall damage it says that armor does not effect damage dealt. so it by passes armor and then goes against TB and wounds. and yes i'm assuming you would need some good rolls to throw someone any good height. but even a character with say 51 strength and 50 toughness can easily pick up a character without penalty and when you add even a single degree of success you're throwing them 10 meters dealing 1d10+7 damage mind armor doesn't count.

@rhetoric: that is a good point to make though these skills would negate a lot of damage dealt. and as always the magical phrase happens to be "ask your GM" and i assumed grappling would be necessary. so i assume the process would go as such for throwing the person.

unnarmed to engage grapple test WS>following turn test strength to throw> oppenent test agility to wiggle free>depending on strength test roll damage on fall table> possibly kill opponent

Hmm, so far I have killed enemies with my tech priest by landing on them, slamming them against a wall, crushing them beneath my feet and smashing them with my body against a wall. I'll try tossing one and see what happens.

70 str and 60 toughness before ascension, comes handy for those cases :D

Mormoran said:

Hmm, so far I have killed enemies with my tech priest by landing on them, slamming them against a wall, crushing them beneath my feet and smashing them with my body against a wall. I'll try tossing one and see what happens.

70 str and 60 toughness before ascension, comes handy for those cases :D

really? that would be a dream character! i mean after ascension throwing on unnatural strength X2 you would be able to throw something 2,250kg 20 meters into the air with a success and for every degree of success that would be adding another 20 meters. basically every time you try to throw something you're doing 1d10+13 or more damage for falling each time. btw 2250kg even out to about 28 feral worlders at 80kg each or you could just throw a truck or equivalent vehicle. maybe just throw a crate full of krak grenades at someone. i can see a suicidal character throwing a crate full of promethium 2500kg that means 4500d10. excluding righteous fury (dear lord) you're doing about 24,750 damage in a 90 kilometer blast. not to mention anything that survives through some miracle has to test agility to avoid catching fire.

It's not so hard to achieve those numbers. I could have 70 toughness but my GM doesn't want to allow me to pay, implant, quest or build anything that'd give me 5 more, as that's all I need to reach 70.

As for strength, I took the secutor advance, bought the machinator array for +10, got the servo-arm with special muscle tissue grafted at good quality for another +10. Add +20 from advanced and I could even get +20 more if I got Power Armor for 90 str (93 actually) BEFORE ascension.

It all sounds pretty but Tech Priests are not as good in combat, you only get lightning attack at the very very end, our agility is crap (it actually is reduced by the secutor advance), we don't get special parry or dodge talents, and our shooting abilities aren't anything to write home about either.

So I just charge like a maniac at enemies and try to use my superior base stats against their inferior stats. I once had a Kroot grabbed in a grapple fight, both our arms occupied, but he didn't seem to notice I still had a breacher drill attached. Poor guy ended full of holes, and HE was the one who started the grapple attack. It's like trying to grapple an octopus, you just don't lol

Did I mention I can hover and shoot lightning? I love my character, even though he's not good at ranged and so-so at melee, he can do crazy things if I think out of the box.