A frightening thing just happened to me.
I have heard of this combo all over the boards, but not used in this exact way. I may have just missed it, but I can't find it.
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Ronan of the Wild
5 Ranged attack dice
Skills: Marksman, Master Archer, Rapid Fire
Increased fatigue +2 from secret training
Dwarven Fire Bombs
Gauntlets of Power
Archer's Charm
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I just stacked up all of Kratz's Razorwings in a pile to block anyone from getting to Kratz too quickly, because of just how scary this particular Ronan is.
The others quickly dispatched the Razorwings, plowing the way for Ronan. Ronan arrived, moving 5 spaces, fatiguing 5 spaces, drank a fatigue potion with his remaining fatigue point, fatigued 3 more spaces, leaving him with 3 fatigue. He easily made range at point blank with his +4 range despite Kratz Soaring, and slowly whittled away at her and dispatched her in a single round with 20 or so attacks. She never had a chance. This was Copper level.
I've seen the issue discussed that this type of character can walk through crowds of standard enemies with no problem, which doesn't really bother me, because just about every character can do that. The problem here is that as long as the character can do enough damage to break armor, he can kill absolutely anything. And it really doesn't take much to do 1 or 2 damage with Pierce 1 to just about any monster in Copper (including Lieutenants) and still have surges left over to spend on the Gauntlets of Power, and since the heroes go first, bye bye anything!
Anyway, any suggestions? This whole thing is totally legal when going by the book.
Sidenote: You can still spend surges for things like the Shadowblade's threat-killing ability and the Gauntlets of Power fatigue-recovery ability when you have missed an attack, right?